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View Full Version : Suggestions



  1. Possible universe size change (1 replies)
  2. How about a beta of the new client? (10 replies)
  3. Metals, Trophies, and Badges! (0 replies)
  4. Harvesting as a fleet (6 replies)
  5. Forum Suggestion (1 replies)
  6. Spying skills (4 replies)
  7. Better high level management screens (3 replies)
  8. Simplification and Alliances (3 replies)
  9. Homeworld destruction - Vanishing Win Condition Point (2 replies)
  10. Sector notes (1 replies)
  11. A few game wishes (3 replies)
  12. Military fleet alliance. (5 replies)
  13. Diplomacy screen (5 replies)
  14. Ship menu (2 replies)
  15. Cartography (10 replies)
  16. Better probes.. (6 replies)
  17. Easier Asset Monitoring and Management (9 replies)
  18. Menu Scroll Suggestion or Bug Maybe (1 replies)
  19. Delete character from server option (2 replies)
  20. Tab for Factories (0 replies)
  21. Auto Login Should Rmember Where I Was (0 replies)
  22. Don't drop TCP connection when I... (4 replies)
  23. In-game Battle Notifications? (4 replies)
  24. Win Condition (6 replies)
  25. Global Chat Channel (2 replies)
  26. Quantities in the Planet Manu (3 replies)
  27. Ship Guide (0 replies)
  28. Colony population (12 replies)
  29. Trade Statistics (10 replies)
  30. Account & Payer names should be different (9 replies)
  31. Reduce Client Download Size to <50MB (8 replies)
  32. Orbital refinerys for outposts (1 replies)
  33. Add Sent tab to Messages... (2 replies)
  34. Remove Double-Tap to Delete and change to this... (3 replies)
  35. Suggestion: Music from our playlists. (3 replies)
  36. Tech vs. Production (15 replies)
  37. Tech Queue Management (4 replies)
  38. Social Aspect Recommendations (10 replies)
  39. Two ideas for the Devs (14 replies)
  40. Distinction between systems with Colonies and those with just outposts on Sector Map (4 replies)
  41. Combat report changes (15 replies)
  42. Planet and Ship Menu suggestions (Devs please read) (7 replies)
  43. Trade Initiation Procedure Suggestion (7 replies)
  44. AI Ships Tab (0 replies)
  45. Attack button on other players planets (4 replies)
  46. Please Center Galaxy View By Default (4 replies)
  47. Upcoming change regarding homeworlds for missing players (20 replies)
  48. Sector view ship movement (7 replies)
  49. Sector map trade and harvesting routes (5 replies)
  50. Trade and Harvesting Indicators in Planetary Orbit (4 replies)
  51. Lost Connection While Messaging (0 replies)
  52. Nav Hazard Icon (1 replies)
  53. Ship Tab icons (0 replies)
  54. sector map suggestion (0 replies)
  55. Forfeit? (3 replies)
  56. Research Suggestions (3 replies)
  57. Diplomacy Suggestion. (2 replies)
  58. Any way to show minefields around entire planet? (3 replies)
  59. Automated Loss Reports (8 replies)
  60. Research Queue tab as default? (10 replies)
  61. Player control indicators (7 replies)
  62. Ship colours (9 replies)
  63. Mark sectors? (4 replies)
  64. Idea to get more players (12 replies)
  65. Possibility of having Waypoints? (2 replies)
  66. Enroute Time (2 replies)
  67. Ship/Fleet Activity (0 replies)
  68. More suggestions (0 replies)
  69. Tweak to in-game chat (4 replies)
  70. Initial thoughts (0 replies)
  71. Wow and suggestions! (27 replies)
  72. Email me out side the game (1 replies)
  73. Hidden ship (0 replies)
  74. Planet screen, factory info (2 replies)
  75. Email suggestions (6 replies)
  76. Separating common ore, rare ore (5 replies)
  77. Alliance incentives (3 replies)
  78. UI - Tabs (8 replies)
  79. Screen lock (1 replies)
  80. Mapping, Spoilers, Making a buck policy questions . . . (6 replies)
  81. Moving between galactic sectors (1 replies)
  82. System names (7 replies)
  83. Too much fog of war and allied LOS (2 replies)
  84. Win conditions overview (1 replies)
  85. Battle report (7 replies)
  86. Display maximum population (3 replies)
  87. Auto reconnect (6 replies)
  88. Back button on build screen (1 replies)
  89. more descriptive research text (6 replies)
  90. Harvester adjusted income (2 replies)
  91. AI ship path visibility (5 replies)
  92. Ship assignments. (2 replies)