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View Full Version : Known Bugs in Release 1.0.6



zarkwizard
05-08-2012, 07:49 PM
Bugs in v1.0.6 we are aware of and their status:

Client Issues: Fixes for release v1.0.7
Fixed: :D
- Using jump places ship in right sector, but UI jumps to the wrong sector.
- </B> showing with word CARGO: in Ship AI listing.
- Fleet abilities are not issuing correctly
- Solar Core Tap didn't have Science Station as a listed requirement. Now it does.

Working on: :confused:
- Jumpgate shows as needing requirements, even though it doesn't: In Progress

Server Issues:
Fixed: :D
- Fleet abilities are not issuing correctly

Working on: :confused:

lordxorn
05-08-2012, 09:18 PM
I got excited that all this talk about a bug slipping through meant it was released. =P

zarkwizard
05-09-2012, 12:15 AM
I got excited that all this talk about a bug slipping through meant it was released. =P

We are still playing and testing things.. While we are working on new stuff, we are also going through the old stuff.. Those issues came out of some last min stuff we changed. It was unrelated, but in back testing we missed double checking that we didn't break some of the older code. It's pretty minor stuff and won't have any effect on game play till about week 5ish, in which case we'll have an update out by then.

It doesn't break anything, it's just a slight graphical glitch for the jumps, and the ability thing means you would have to unfleet to terraform, bio attack.. and a few other functions.

Want to put out a heads up so people know if they actually find a bug that we don't know about. The bug submission process we have in the client is quite nice, and really helps us find issues quickly.