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View Full Version : Change Log for Client 1.0.7



zarkwizard
05-28-2012, 03:19 AM
Here is a copy of the change log going out to the testers:

Changes in Client Version 1.0.7

FIXES:
- Galaxy Engine now resets correctly if you change servers
- Chat Engine now resets correctly if you change servers
- Ship AI listing for harvesters were backwards, now they jump to the correct planets
- Touching out of the range of a table won't select the last item
- Client disconnects the TCP/IP connection correctly when suspending the app
- 4 finger swipe on iPad should now work correctly
- Planets will detect when a ship enters orbit and can be viewed**
- No longer need to swap tabs to get fleets to show up in the ship listing
- Text for Outpost Colony has been corrected
- Cancel AI, and System Icons removed from other people AI ships**
- Player listing now orders in Alpha order, ignoring starting spaces
- Jumpgates now show as buildable if you have the required skill
- Matter Transmitters can now be built if you have the skill
- Jump menu has been fixed, now let's you jump if you have the skills
- Client lost connection should no longer happen (unless it's an outside force)
- <b> no longer appears in the AI ships details,now it just says Cargo
- You can now use special abilities when in a fleet, no longer have to unfleet the one ship.
- Game will no longer get stuck waiting to connect at login screen


NEW:
- You can now disable music on the title screen
- Chat window slides up to follow keyboard
- Fighters no longer have a fleet icon - Since they can't be fleeted
- Client will now auto join general chat
- Orbital Listing now tells you if you already have a specific orbital, and can't build more
- Top buttons highlight if you are on a specific screen
- Server name has been added to bug report submission
- Building a fleet will no longer show fighters in the listing
- When you suspend the game, the game will now auto connect back to the game
- Fleet HQ has been temporally removed from the game.

** - Some changes will not be live till the new server is brought on line.

Balian
05-28-2012, 06:10 AM
Thanks for the hard work. :)

ChickenHawk07
05-28-2012, 06:55 AM
Great work!

Stille
05-28-2012, 07:22 AM
Great work. when the update will be in the appstore?

zarkwizard
05-28-2012, 12:41 PM
Great work. when the update will be in the appstore?

I will be uploading it in the near future. Just waiting to hear back from the test users that seemed to encounter a lot of disconnects. Once I get word that it appears to have solved their issues I'll upload it to the app store.

JetJaguar2000
05-28-2012, 02:58 PM
Any word on when push notifications will be working? Or am I missing something? I have them turned on, but I get no notifications (and Eclipse is not listed in the Notifications settings page). Would love to have this working.

Snax
05-28-2012, 04:02 PM
** - Some changes will not be live till the new server is brought on line.

Does this mean the update will be slightly delayed or that only newly spawned servers will have the changes?

zarkwizard
05-28-2012, 04:12 PM
Any word on when push notifications will be working? Or am I missing something? I have them turned on, but I get no notifications (and Eclipse is not listed in the Notifications settings page). Would love to have this working.

Odd that things don't show under notifications... On a side note push in the client isn't broken at the moment. We need to make some changes on the server that we made last minute to the game, but due to there being several more issues than we originally expected it will probably be another week before they Push code gets changed. It's high on our list of things we need to change.

If you PM your character name I can do a push test to your device to make sure you are getting them on the device.

zarkwizard
05-28-2012, 04:16 PM
Does this mean the update will be slightly delayed or that only newly spawned servers will have the changes?

No, it just means that the servers will need to be upgraded at the same time the client comes out. The changes are on the test lan version of the game, but we may not put the new servers up till everyone has the new client. ie - since NZ will be able to download the new client before people in the US, we will wait till everyone has download (or the client is available to everyone) before we upgrade the servers. Once we turn on the new code in the servers the old client will not be able to log in, and they will be notified they need to new client.

If we changed the servers the moment the client went live in the app store people would be locked out for a day if they lived in the US.

Hope that clears it up.

Snax
05-28-2012, 06:26 PM
It does! Thanks, Zarkwizard.

zarkwizard
05-29-2012, 04:07 AM
New additions:

FIXES:
- Game will no longer get stuck waiting to connect at login screen

NEW:
- When you suspend the game, the game will now auto connect back to the game

Seris
05-29-2012, 09:49 PM
Awesome! 10+ awesome points to you guys :D