PDA

View Full Version : Locating Homeworlds



Magorath
06-04-2012, 07:14 PM
How do you identify another player's homeworld?
I have Some combat experimenting to do. :rolleyes:

zarkwizard
06-04-2012, 07:18 PM
Usually you can tell a home world by it's population. If the world has a population of over 400m it is probably a home world. Other than that if you get far enough along in a game it would be difficult to tell.

Leedot
06-04-2012, 07:27 PM
Well the other tells are home worlds are always terran and will always have a shipyard. (unless it's super early in the game.)

Magorath
06-04-2012, 07:47 PM
Oh well. I'll just have to hope for the best once my fleets assembled.

Royce
06-04-2012, 08:45 PM
If the world has a population of over 400m it is probably a home world.

How, other than terraforming? Or are you saying most people terraform their homeworld? My homeworlds so far have all capped at 400Mu.

Noah David
06-14-2012, 05:19 PM
How do you identify another player's homeworld?
I have Some combat experimenting to do. :rolleyes:

You have to do a LOT of exploring in the first 24 hours of a server opening to determine where everyone's homeworld is... make 12 probes and just go to town. Leave a Probe in the homeworld systems so you know where to go back to in the future.

Skeith27
08-03-2012, 01:48 PM
Actually, I think I found a shortcut for determining Homeworlds. It seems that all homeworlds are numbered first, so they have low numbers like Planet_7, or Planet_23, and Tsagoth's planet in my server was Planet_1.

I assume if there are 100 players in a server, their homeworlds will be numbered 1 - 100, so you can easily identify homeworlds by this method. Even if the owner changes the planet's name, the numbered version still shows up if you try selecting it as a possible "move" destination.

The only hitch in this method is if a player has captured another player's HW. For a PKer, this doesn't matter too much since you can kill either or for the win condition. But for trying to knock a player out, you may have to look closer and make a determination.

Jean Arnaud
08-06-2012, 07:15 PM
Actually, I think I found a shortcut for determining Homeworlds. It seems that all homeworlds are numbered first, so they have low numbers like Planet_7, or Planet_23, and Tsagoth's planet in my server was Planet_1.

I assume if there are 100 players in a server, their homeworlds will be numbered 1 - 100, so you can easily identify homeworlds by this method. Even if the owner changes the planet's name, the numbered version still shows up if you try selecting it as a possible "move" destination.

The only hitch in this method is if a player has captured another player's HW. For a PKer, this doesn't matter too much since you can kill either or for the win condition. But for trying to knock a player out, you may have to look closer and make a determination.

This seems right and it was how I figured out starting locations for some players in galaxies I didn't have time to explore until late in the game.