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VanderLegion
06-22-2012, 06:03 PM
Victory conditions really need to be looked at. As far as I can tell, Warlords are the only one's who's conditions change depending on the number of players in the game. Looking at Nergal with over a thousand players, the couple servers I joined right off the bat with between 100 and 200 players, and Atargatis which just started with 31 players, the Trader win requires 4.3 billion CO and 1 billion RO regardless of how many players are in the game. The Research win requires destroying 12 stars regardless of how many players are in the game. Warlord is the only one that varies, and even there, in the 31 player game, it requires destroying 15 homeworlds, which means if half the players decide not to actually start playing, it won't actually be POSSIBLE. Making researcher basically the best option (too bad I didn't think about that until I already picked a different specialization. Hadn't looked at the victory conditions yet at the time...). Considering there was no way I was going to get 4 billion CO and a billion RO on a server with over a hundred players, there's DEFINITELY no way it'll be possible on a server with only 31 or less. It should really vary depending on the number of players on the server...

Edit: Research win should probably vary as well. I have to imagine in the long run (once people start defending their homeworlds) that it'll be far easier to destroy 12 stars than to capture 15+ homeworlds, as you can pick any 12 stars you want for researcher, so you can just hit undefended ones, or ones you control yourself.

SG7
06-22-2012, 06:22 PM
Victory conditions really need to be looked at.
I agree. The conditions should be proportional to the number of players. This is especially evident for Warlord and Trader win.

VanderLegion
06-22-2012, 06:28 PM
Yah, on a 1300 player server like Nergal, it might be possible to actually complete the trader victory. Not so much on a 30 player one. And on Nergal, the Warlord victory is 689 homeworlds, which seems a tad...excessive. Especially compared to Researchers still only needing to explode 12 stars...

Edit: Granted, Nergal is a tutorial server so you can't actually WIN, but I assume its at least indicative of actual victory conditions for that mnay players?

SG7
06-22-2012, 07:06 PM
The conditions should be proportional to the number of players but with some kind of cap.
E.g. Call for destruction of 15 home worlds seems to be very reasonable on server with 130 people.
But on server with 1300 people requirement to kill 150 home worlds would be excessive. What is a reasonable number for this case? I am not sure: maybe 25-30(?) Once people start to defend their home worlds it will not be easy to destroy them.
You made good case for Traders and small Universe.
Since the Researcher is also affected by economic conditions of the Universe some changes should apply to him as well.

Tsagoth
06-23-2012, 06:51 PM
The Nergal win conditions are invalid. Nergal was launched long before we settled on the final victory conditions.

VanderLegion
06-23-2012, 08:20 PM
The Nergal win conditions are invalid. Nergal was launched long before we settled on the final victory conditions.

That's fine, but even just with the live server's I've looked at it doesn't make sense. On Ninhursag with 168 players, the warlord victory requires 17 homeworld kills. On Atargatis with 31 players you need 15. Seems like there should be a bigger difference there, especially since researcher on either still only needs 12 star kills, and as I said, if people start actually DEFENDING their homeworlds, the research win I think is going to become FAR easier to do than warlord. And that's not even mentioning Trade win, because on a 31 player server no one will ever manage to get 4 billion CO and a billion RO in 2 months. I don't know if you could do it period with only 31 players on the server, but theres NO way it'll happen when you can only set up one trade route per opponent's planet. I spent at least a week or so on Ninhursag with cargo ships running trade routes to every colony I could find in like 6 or 8 sectors and I didn't even get close to 1% for either for trade win. In a 4 sector game, it's just never gonna happen.

ChickenHawk07
06-23-2012, 09:55 PM
Tsagoth, can you confirm for me that Ningal's Home World kill count for victory is 50 Home Worlds? There are only 101 players on the server, seems super excessive if you ask me. I do remember there being a bug in one of the servers where you had to change the HW kill count. Please confirm.

Tsagoth
06-24-2012, 03:29 AM
50 does sound much too high for 101 players. I'll look into it.

Tsagoth
06-24-2012, 03:28 PM
I've corrected the win conditions on Ningal.

ChickenHawk07
06-24-2012, 05:19 PM
I've corrected the win conditions on Ningal.

Thank you for your quick action :-)

ChickenHawk07
06-26-2012, 01:40 PM
Thank you for your quick action :-)

So what exactly is the deal with the Planet Killer win? Taking Home Worlds fills the percentage bar for satisfying the War Lord win, but now I'm hearing that is a bug and only Planet Killers can be used to win for Warlord. What gives?!

Seldon
06-26-2012, 01:51 PM
when you begin a game and select as speciality warlord the objective is always been (from the very first day) destroy planets with planet killer. The great bug is that now the system accept that someone just conquer a hw...but obviously is a bug, the three specialists description well specify what everyone have to do...

Wrath
06-26-2012, 03:11 PM
I'm all in favor of having to win by meeting the win condition for your speciality - not fond of players being able to win by meeting a win condition for some other speciality than the one they initially indicated when starting research.

ChickenHawk07
06-26-2012, 03:48 PM
I'm all in favor of having to win by meeting the win condition for your speciality - not fond of players being able to win by meeting a win condition for some other speciality than the one they initially indicated when starting research.

I also have no problem with this, however, with the Trade bug, it's impossible to get the required Ore for a Trader. Also, I'm not sure if a planet killer actually "destroys" a planet like in Star Wars. I'm not sure, as I've never sen it done nor heard of it being done as of yet.

VanderLegion
06-26-2012, 04:00 PM
I'm all in favor of having to win by meeting the win condition for your speciality - not fond of players being able to win by meeting a win condition for some other speciality than the one they initially indicated when starting research.

I'm fine with having to fulfill your own victory requirements (or artifacts) and not being able to complete another specialty's, except for the fact that as ChickenHawk said, the trader victory is currently not possible, and a researcher won on Aruru with a warlord victory...not to mention the devs having said before that you can complete any of the victory conditions to win regardless of specialty...

Xexist
06-26-2012, 07:57 PM
How exactly do i win as researcher? I have created like 5 black holes at stars, but still have 0 progress. I am doing something wrong?

Tsagoth
06-27-2012, 10:30 PM
There's a bug with reporting Black hole kills. The server updates one field when the BH is created, but an older field is used for the scoring. I have fixed this on the sandbox, but I am trying to get some other fixes complete before I push an all-server patch. After the patch, you should see your kills correctly.

Tsagoth
06-27-2012, 10:34 PM
So what exactly is the deal with the Planet Killer win? Taking Home Worlds fills the percentage bar for satisfying the War Lord win, but now I'm hearing that is a bug and only Planet Killers can be used to win for Warlord. What gives?!

The win conditions predate the specialties. Originally there were no specialties, and the win conditions were:

1. Conquer 50% of the HW systems.
2. Research up to build a device that destroys the universe
3. I forget the other, we could never figure out how to make it work.

Specialties were then introduced and it seems that I overlooked that normal HW conquering is not part of the warlord win. I know that pkills are recorded as a separate statistic, so I'll just have to correct the reporting of the win condition score. Unless it's a client bug. ;)

VanderLegion
06-27-2012, 10:36 PM
Good to know, thanks :)

ChickenHawk07
06-27-2012, 11:20 PM
Ok... So how does one win in any of the games then? No Blackhole wins, Trader wins or PK wins (due to the trade bug). Basically no one can win. If PKs are a seperate win condition, you should bring back the "Conquer 50% of the HWs" win condition. That way any specialty can win via Combat.

VanderLegion
06-27-2012, 11:37 PM
The impression i got was that black holes work, just reports in wrong in the Progress bar. Has anyone collapsed enough stars to meet the victory condition to see? Id agree that i doubt a warlord win is gonna happen till the combat/ro changes go in, and ive expressed my opinion several times already on trader. Maybe the artifact victory still works!!!

Tsagoth
06-27-2012, 11:43 PM
I said the reporting was wrong for the display. I didn't say you couldn't win.

Xexist
06-28-2012, 12:08 AM
2. Research up to build a device that destroys the universe

*gasp* The 'Chuck Norris' device? I thought that was only a myth!

ChickenHawk07
06-28-2012, 01:08 AM
I said the reporting was wrong for the display. I didn't say you couldn't win.

Ah, my mistake.

ChickenHawk07
06-28-2012, 01:10 AM
*gasp* The 'Chuck Norris' device? I thought that was only a myth!
LMFAO! Awesome.