Originally Posted by
zarkwizard
I played it on the iOS platform. It's a pretty slick looking game. I found it hard to get in to on a mobile platform. It's like Civ to me. Let me start by saying, "I LOVE 4x games" (probably one of the reasons I'm working on this one). So now having said that...
I found that games like Ascendancy, and Civ suffered from small screen envy. I could never really get in to them. While I can play them on my 360, or PC for hours, on the mobile platform it just didn't feel like they were designed for the mobile platform. I'm not saying that they were lacking in the design department, (although Civ really left a bad taste on my mouth with the zooming issues... ), they were fantastic reproductions of their respective games. Sadly which were pretty much designed for a PC/Console type environment.
The other thing that disappointed me is the lack of multiplayer. I really love the multiplayer experience, and on mobile devices pretty much any MMO (I'm using the term loosely) that's an RTS is more of a web based experience, and not real game. So it always feel like there is something missing there. That's not including the fact that you pay to win basically. That's pretty much where we come in. We wanted a game that didn't exist. Hopefully people like the outcome. Only time will tell. I certainly know we have ruled out the single player community, but in all honesty that's not what we were really interested in making, and there are better games suited for that, Ascendancy, Civ, Starbase Orion to name a few.
If you ever have any thoughts on what we could do to improve the game we are always open to suggestions. Designing a game experience that is fun for the community is our number one priority.