Oh ya, I guess we need to change that message.
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Oh ya, I guess we need to change that message.
So what are the victory conditions at the moment?
Researcher - Collapse 10 Stars, then build the ascension device.
Trader - Collect 1 billion Rare ore (that's based off 1500 people value scales like the Warlord)
Warlord - Destroy 10% of the home worlds or 20 home world which ever is greater.
Explorer (Anyone can do) - Control 13 of the 25 Artifact Planets - That requires beating the aliens, which will not be an easy feat.
Heh, there will be a lot of warlords playing when the game goes live.
Warlords will be pretty useless without Traders around. Since it will be VERY difficult to build PKs without them. At best a warlor/research can acquire rare ore at the rate of 27% of the planets production, where as a trader can acquire it at 100% (assuming all 9 ranks in AMC). So if a planet produces 100 RO / hour, at most a Warlord can get 27 RO / hr. Since you require 440000 units of Rare Ore you aren't going to acquire it without trade. Trade is where you get huge bonuses, and faster acquisition.
Not saying it can't be done, but if the universe is heavy with warlords I doubt the majority will be able to win. The best guys will be guys that form alliances with traders. If you are playing with a could of friends you are going to want to pick different classes.
Warlords will also be spanked by researchers defense abilities with stealthing orbitals. They'll just mow the fleet from space, without the Warlord even being able to touch anything. It will be interesting to see how things play out with the various trees.
Gone for trader - think its the fastest way to an explorer win and the least likely to be aggro'd early on - warlords / researchers need us - waiting to see how it plays out