Yeah, took me longer to set up than I thought and couldn't get back on for a while, but yes, the attack worked. Thanks for getting that worked out for us!
Type: Posts; User: JetJaguar2000
Yeah, took me longer to set up than I thought and couldn't get back on for a while, but yes, the attack worked. Thanks for getting that worked out for us!
I will assemble an identical force (9 destroyers), it'll take me an hour or so to get them in to position. Will post again with results then.
Well, I assume there are modifiers to this system based on ship type, etc., as implied by the description of fighters and a couple of other ships and techs. Tsagoth mentioned a damage mitigation...
How is that functionally different than my model? They fire all their missiles every round, and only use the exact number of missiles against a target that it takes to destroy it. If something with...
Yeah, don't think about it so literally. The ATK rating is just a measure of damage output per round. The specifics of how the damage is dealt are not relevant, except that they don't "waste" any...
You don't have anywhere near 900k RO, and if you do it just proves the game is even more bizarre than I thought. I'm not just sitting here twiddling my thumbs, and I have literally 500 RO. If there...
Haha, come on. So in the previously described scenario, 125 dreads could kill the planet in one round, but you would lose ~10 dreads in the process, not just 1.
Conversely, an undefended planet...
Tsagoth, can you let us know when this is patched? I would like to continue my assault on this hardened fortress of a mining outpost.
Ok, I guess that is good to hear. Yes, 30 minutes ago or so I sent 9 destroyers there. Prior to that, 4 cruisers and 3 destroyers. All ships lost.
It is an outpost on a jovian world, zero...
Well, I just lost another fleet of 9 destroyers to this "undefended" outpost, and I'm done messing around with combat until I hear a reasonable explanation for why the combat system is so absurd. ...
Haha you're right, for some reason I thought it was June currently. That certainly helps, but I think my point still stands.
If combat in this game is about amassing fleets of hundreds of dreads or battleships, that seems nuts to me. If what I've read so far is to be believed, an undefended planet can hold off unlimited...
So that is true for planets too, then? This strikes me as kind of a strange design choice. I understand that 125 dreadnoughts are required to beat the 400mu planet in a single round, but even if...
I'm still a little confused. Does a 400mu planet take permanent "damage" when attacked multiple times? If not, it seems like it would still take a ridiculously large fleet of ships to do 7200...