I think it is safe to say "WE WILL ALL BE PLAYING MONDAY!!" WOOHOO! =P
Type: Posts; User: lordxorn
I think it is safe to say "WE WILL ALL BE PLAYING MONDAY!!" WOOHOO! =P
Yes that estimate is a reliance on developers self reporting how long their apps took, using Twitter for example.
Unfortunately it is averaging 7 days for review time. http://reviewtimes.shinydevelopment.com/
Kudos to whoever said "Third time is a charm." LOL
I am glad it seems to be fully worked out, too bad you couldn't get this Apple guy on the phone earlier. =-)
Eagerly waiting approval so I can...
However, it does not make sense with your business model.
I think offering "non-signup" a free play version that limits their tech level (or some other limit) would be the solution.
It is...
I was wondering the same thing, if they dont have to register how to you handle payments? Or free accounts have to be implemented?
It seems that the left foot is not talking to the right, it is unfortunate that Apple would let a legally questionable clone through no problem. However, a quality title like EOTE has to jump...
By either count we are at 0-hour. =)
Yes I will not join the "scam" conversation about pay-to-play business models, but I do agree that there is a lot of content that is questionable on the app store, when gems like EOTE are held back...
Late Wednesday night PST time seems to be big release night for the app store, with a refresh on the featured page. So early Thursday is a possibility.