They should go for the ships/orbitals first, because they are an easier target. The planet is last to be attacked.
Type: Posts; User: Tsagoth
They should go for the ships/orbitals first, because they are an easier target. The planet is last to be attacked.
Well we'll just have to see. Once Cheerio and company start roaming around with their 800 cruiser/battleship fleets, we'll find out what works and what doesn't.
Ten should do it assuming they strike first although the planet should wipe them immediately thereafter.
Lee has drawn up a draft for a revised combat system that will be more fair and I expect it will show up in the near future.
Well we're definitely discussing things internally, but I'll say one thing here: If somebody shows up with 40 cruisers and you only have 20, why shouldn't the attacker be able to one-shot the...
Yes, the reinforcements should join the fight. Spectators are not involved. If A attacks B, and C & D have ships there, they will not become part of it, unless they decide to attack A or B.
No combat is not a single event, like rolling dice and saying x wins. Say Player A and B are at peace, and A flys ships to B's planet. B's possessions do nothing as A is not a known enemy. A says...
Colonies are overpowered because the ease with which they were taken was just about the number one complaint during beta, although their current population growth rate is bug. Although we used our...
If you are at war with someone then you should get the first strike as soon as they appear at your planet. Your defences should fire as soon as the enemy has reached orbit.
I'd have to look up the numbers to see if this right, but it sounds like first strike advantage. His 92 fired, and by the time the arrays activated there were only a few left. Defender AI doesn't...
Everything "tramples" or at least it should. Two issues are causing the AI to behave poorly. First, it doesn't understand the first strike advantage, so it targets like it has all its ships...
I've had a brief look at this. First there was definitely a bug at work here, as the planet seems to have only being doing partial damage against the attacking fleet. Since the other player attacked...
If you tell me the server and the planet involved, I can pull the log and play the fight back to see what went on. I'm under no illusion that combat is working perfectly.
The bottom left position of a celestial body is the "Other" orbitals position. Before beta it was possible to drop certain orbitals, like a JumpGate at an enemy owned spot, but that ability is no...
In reviewing the planet regen code, the population refreshing like it does is consequence of a change I made in beta. This is a mistake and it will be undone in a patch tomorrow.
In rough numbers,...
Mine deployers, and the ship conversions didn't exist then. All of those things were added later to try and address the problem of protecting newly placed colonies.
You would drop a colony and...
No, I think they grow faster in the beginning and taper off somewhat as they get larger. I believe part of that was to get them to the 100Mu at least, relatively quickly so that their defense would...
2745/7136
Seriously.
Edit: In beta people were slashing at each other with fleets of 800 cruisers.
If you mean 1M population it will be pretty low.
When it's beaten, yes, it becomes property of the attacker. Depending on how long the fight lasted the population might be reduced to a quarter of...