I don't understand your argument. If you show up with 40 cruisers and I have 20, I shouldn't expect to inflict at least SOME damage on your fleet? Because my fleet is half yours, it's value is...
Type: Posts; User: JetJaguar2000
I don't understand your argument. If you show up with 40 cruisers and I have 20, I shouldn't expect to inflict at least SOME damage on your fleet? Because my fleet is half yours, it's value is...
Yeah, the balance of this game is all messed up. I'm not even sure anymore what factors are contributing to it, which of them are bugs, and what can be done about it. I still think colony defense...
That sounds incredibly convoluted. It's strange to me that you are modeling combat as if it were a simulation when it is (or should be) an entirely deterministic event based on simple input (the...
I assume this means that "combat" is not modeled as an explicit event between two players, but rather there is some thread monitoring everyone's assets asking "is this thing being attacked? If so,...
There must be a bug there as well, then, since I was at war with this guy when he wiped out all my colony defenses with that first strike.
The notion of "first strike advantage" seems problematic to me, since it means equal power fleets are not actually equally matched -- sufficiently powerful first strikes can wipe out a huge portion...
Ok, here is some more sample data:
I've been messing with this guy's outposts just to experiment with various combat scenarios. Earlier this evening, I took one of his outposts and dropped 4...
Hah, well that's disappointing, but thanks for,looking in to it.
Server is Aruru, planet is at G3,3 S20,7 P7,4. Battle would have been overnight last night some time.
I think there are still some details missing from the explanation of how combat works. Here is another anecdote that Player One might be able to confirm if he reads this:
Last night when I logged...
I agree completely on outposts. Seems like already people feel that they should be able to stake claims across the sector and not have to worry about defending them. Defend your outposts, people!
...
Maybe that means you can dial back the awesomeness of colonies, then. As I wrote before, I think allowing colonies to be so indestructible feeds in to the "land grab" strategy that I think is really...
Well, if you ask me, you should have to invest in defenses if you want to build colonies in places that you think need to be defended. Isn't that a no brainer?
Otherwise you are just empowering...
But there are a number of colony defense options that don't require the colony to be productive: mine deployment ships, cruiser and battlecruiser transforms, or just leaving a fleet in orbit.
I'm...
I would propose that homeworlds be given special "strong" status, but that new colonies be much weaker and take much longer to reach "full strength." As the previous poster points out, it takes only...
Exactly. The vast majority of players are not going to be dedicated enough to pursue this strategy (this is an iPhone game after all), which means the guys that do are going to have a lock on the...
Yeah, this is the major issue with the current system. You have already won Aruru, so what is the point in continuing for another 7 weeks? Granted, you have played this game before and no one else...
I've been thinking about alternative win conditions, but I don't have any bright ideas yet. I think the score based system is a good idea, possibly better than the current one. The problem, I...
Of course quietly amassing a huge empire of resources is the best the long term strategy, but is it the most fun?
The problem with that style of play, in my opinion, is that it's kind of boring. ...