Maybe later. Right now I'm looking into why Brechnor's fight with Peteevil seems to have stalled.
Type: Posts; User: Tsagoth
Maybe later. Right now I'm looking into why Brechnor's fight with Peteevil seems to have stalled.
Alright let me patch Aruru as well. The bug appears to be caused by the combatants being located at the star rather than a planet.
You appear to have removed the interloper.
I'm uploading a patch to Mareth and then I'll restart the server. I'm hopeful this will fix it, the trace is a bit vague.
Ok, I see it. Your guys tried to fight, I can see the AI is engaged. Let me pull some logs and see what happened.
I need the G x,y S x,y or tell me one of the planet names in that sector, I can look it up that way as well.
What's the grid reference ?
Tell me the server and system where this is and I will check it out.
There is a reason to the placements. "Top" three positions are the "owner" positions, from L-R: Orbitals, Fleets, Individual...
It's a high priority, but higher still is fixing the invisible harvester problem. I fear I missed an edge case that can cause a harv to invis.
I have disabled the combat battle reports because due to bugs in the combat AI people were receiving dozens if not hundreds of emails. Once I think the spamming issue has been resolved I'll enable...
No, you don't directly attack ship. The client command merely specifies that you wish to attack Player X. The combat AI locates all ships that belong to X and attacks X with whatever ships you have...