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Type: Posts; User: Tsagoth

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  1. Thread: Combat

    by Tsagoth
    Replies
    28
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    65,908

    Maybe later. Right now I'm looking into why...

    Maybe later. Right now I'm looking into why Brechnor's fight with Peteevil seems to have stalled.
  2. Thread: Combat

    by Tsagoth
    Replies
    28
    Views
    65,908

    Alright let me patch Aruru as well. The bug...

    Alright let me patch Aruru as well. The bug appears to be caused by the combatants being located at the star rather than a planet.
  3. Thread: Combat

    by Tsagoth
    Replies
    28
    Views
    65,908

    You appear to have removed the interloper.

    You appear to have removed the interloper.
  4. Thread: Combat

    by Tsagoth
    Replies
    28
    Views
    65,908

    I'm uploading a patch to Mareth and then I'll...

    I'm uploading a patch to Mareth and then I'll restart the server. I'm hopeful this will fix it, the trace is a bit vague.
  5. Thread: Combat

    by Tsagoth
    Replies
    28
    Views
    65,908

    Ok, I see it. Your guys tried to fight, I can see...

    Ok, I see it. Your guys tried to fight, I can see the AI is engaged. Let me pull some logs and see what happened.
  6. Thread: Combat

    by Tsagoth
    Replies
    28
    Views
    65,908

    I need the G x,y S x,y or tell me one of the...

    I need the G x,y S x,y or tell me one of the planet names in that sector, I can look it up that way as well.
  7. Thread: Combat

    by Tsagoth
    Replies
    28
    Views
    65,908

    What's the grid reference ?

    What's the grid reference ?
  8. Thread: Combat

    by Tsagoth
    Replies
    28
    Views
    65,908

    Tell me the server and system where this is and I...

    Tell me the server and system where this is and I will check it out.

    There is a reason to the placements. "Top" three positions are the "owner" positions, from L-R: Orbitals, Fleets, Individual...
  9. Thread: Combat

    by Tsagoth
    Replies
    28
    Views
    65,908

    It's a high priority, but higher still is fixing...

    It's a high priority, but higher still is fixing the invisible harvester problem. I fear I missed an edge case that can cause a harv to invis.
  10. Thread: Combat

    by Tsagoth
    Replies
    28
    Views
    65,908

    I have disabled the combat battle reports because...

    I have disabled the combat battle reports because due to bugs in the combat AI people were receiving dozens if not hundreds of emails. Once I think the spamming issue has been resolved I'll enable...
  11. Thread: Combat

    by Tsagoth
    Replies
    28
    Views
    65,908

    No, you don't directly attack ship. The client...

    No, you don't directly attack ship. The client command merely specifies that you wish to attack Player X. The combat AI locates all ships that belong to X and attacks X with whatever ships you have...
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