I'm sure this change will only be introduced to new games.
Type: Posts; User: JetJaguar2000
I'm sure this change will only be introduced to new games.
This is a good point that goes back to my original critique of the current gameplay. I do think land grabbing needs to be limited, but mainly because your ability to do ANYTHING in the game right...
Worthless post is worthless. If you don't have anything constructive to contribute, don't bother posting.
The fact that the specialties are unbalanced does not mean you should give up making costs reasonable. Cruisers, for example, level the playing field. There is no imbalance in ships that only...
If you put those prices in to the game before balancing the specialties, there will be no point in playing anything other than Trader. Cruisers and battleships are the only thing non-Traders can...
I appreciate the effort you guys are putting in to the game. The fundamentals are really solid, you just need to work out all the details.
I was thinking something similar for Warlords, some kind...
Heh, everyone who is enjoying this game is a Trader. I am in the same boat, both as Warlord and Researcher.
The fundamental and obvious problem, besides the Warlord's end game ships being...
I would like to know if it's even possible to build a Planet Killer without having traded a ton with Traders. In my personal experience, I don't see how you could. Even maxing out Advanced Mineral...
I've tried all 3, the trader has a huge advantage in terms of conventional fleets, but the other two have "come from behind" win conditions, so who knows.
I definitely feel that the trader's RO...