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Thread: Test server Zabada

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  1. #1

    Test server Zabada

    In order to fully test the new combat mechanic I'm putting up a new server for everyone to play on for a while. Once I'm sure that everything is working right, the new code will be rolled out to the other servers.

    To make things easier, a number of game mechanics are changed.

    - You get all skills when you log in
    - All players are Warlords
    - Anything builds in five seconds
    - All ships have a five second travel time between sectors
    - All homeworlds start with a modest stockpile of minerals
    - Time between combat rounds is five seconds, not 30 minutes

    As a test server, Zabada may come and go. I will be monitoring the logs during daylight hours and if I see problems, then I'll take the server down to diagnose and fix it. If necessary I may also coldstart the server if something happens that corrupts the database.

    A new client is not being released just yet, as we are still working on the subscription issues. This means that the local database information for the ships is incorrect. I have posted the new construction values and attack/defense numbers for the various ships below.


    Shipname CO Cost RO Cost Defense Attack Targets Total DMG Initiative
    Fighter 600 0 1 5 1 5 7
    Destroyer 1100 0 10 1 1 1 1
    Cruiser 3000 270 20 10 1 10 5
    Battle Cruiser 9000 810 40 10 5 50 5
    Battleship 12000 1080 80 4 10 40 4
    Dreadnaught 35000 3150 200 150 1 150 1
    Super Dreadnaught 140000 12600 400 200 5 1000 3
    Monitor 320000 28800 1200 2000 1 2000 1
    Planet Killer 480000 43200 2500 700 1 700 1
    Orbital Energy Beam Array 2700 0 60 75 1 75 5
    Orbital Missle Platform 7200 648 240 12 10 120 1
    Mine Field 3020 181.8 1 2 50 100 10

  2. #2
    Cargoship: 30000/2000
    Freighter: 32000/3000
    Resource Harvester: 15000/0
    Matter Transmitter: 500,000/8000

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