I've patched all the servers just now to fix a few issues.

- fixed a bug that prevented populated planets from mounting a proper defense
- applied a fix that should force looping combat to terminate
- doubled the starting size of the universe for games with a low player count

We've run into a snag with the client. The latest Xcode won't compile it, dozens of errors. Apparently something we use a lot has been removed, I mean how do you get warnings about using strings. Anyway, Z thinks fixing the problems isn't trivial, so the client update is going to take longer than expected.