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Thread: What specialty did you choose?

  1. #1

    What specialty did you choose?

    In the new beta, you are now required to pick a specialty. With that said, what have you all decided on, and why?*

  2. #2
    I chose Researcher. I like the faster skill learning. Although it's a tough choice, they each have something really cool. The Warlord and the Researcher will pretty much rely on trade with the Trader for the rare ore. We just can't get it alone.

    Trading is now a pretty important part of the game. As a Warlord you don't want to go destroying Traders, and hopefully we have given the Researcher enough defense abilities to counter a Warlord (Watch for Stealth Orbitals that will destroy you if you don't have cloaking tech).

    Anyhow.. I went Researcher.. I like to play more passively. So Researcher or Trader were what I would pick, 50/50 if you ask me.

    What did you choose?

  3. #3
    I went for researcher as well this time. mostly because I won't have enough spare time to put in the effort that the warlord specialty would require. I'll probably try out warlord latter on down the road.
    Part of the Faceroll Fiery_Spartan_Spoon Alliance Cheeritrom Brigade

  4. #4
    I went for the best one
    --- *Member of the SCAT alliance* ---
    My device: iPod Touch 4G

  5. #5
    Real User ravenzachary's Avatar
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    Quote Originally Posted by Spartanius View Post
    I went for the best one
    Which means... Warlord? Funny. I went Warlord simply as a Spartanius precautionary move.

    Although, my heart is in Researcher. I'll do that next game.

    Mostly, I wanted to go Warlord so I could see firsthand if the game balance had shifted away to give the other roles more ability to defend.

  6. #6
    No I went for Trader. Trading partners will be a hassle so I doubt many warlords and researchers will spend the time to setup enough trade routes and my ship building rate is higher than everyone so I will just spam capital ships. I am not concerned about fighting warlords as a trader, its a researcher that knows what he is doing that will be annoying to fight. At the same time I am less likely to be a target because people will want to trade with me which will finally allow me to fight one opponent at a time instead of six like the last 10 games...

    Though honestly I doubt being a trader will cause you to be that much less of a target, at least not for the majority of players unless you have a small empire. Small trading empires probably won't get targeted, but big ones will and most trading empires will be big.


    That all being said I started game adjacent to a system with 4-5 planets including a gas giant....*win*
    --- *Member of the SCAT alliance* ---
    My device: iPod Touch 4G

  7. #7
    Trader / Combat - Was a hybrid we thought about. We really tried to place each of the specialties with a 2nd tree to see how the abilities would play out. We thought it would be an interesting combo. Although keep a couple of things in mind.

    As each specialty the optimum goal is the one assigned to you. You can't win the Warlord game as a Trader, since you don't have access to Super Capitol ships. The best you can do is Capitols. Since you can't build a PK (Planet Killer) you are unable to achieve the Warlord victory.

    It's in your best intrests to trade with others, because your main goal is to acquire Rare Ore. The more you have the better off you are. The main reason we allowed the trader to build faster was to give it the ability to fend off attacks, just as we gave the researcher the ability to learn skills faster for the same reason. Aside from that the 1 Shipyard / planet should hold things up for awhile. At least you can now see your object counts so you know how many ships you are able to build at any given time (On the build menu, and the ship menus both tell you the counts).

    We spent a lot of time trying to go through a ton of scenarios to figure out how the classes would be used, and testing and calculating the abilities. We are looking forward to see if all our efforts have paid off. It has been a VERY LONG several months trying to sort it all out. As always looking for feedback in the suggestions forum if you come up with any thoughts.

  8. #8
    Was warlord victory for destroying a certain number of planets with the PK or owning 40% of the planets in game? Because I could do the latter with trader pretty easily, especially if there are some warlords out there decreasing the number of planets that 40% covers
    --- *Member of the SCAT alliance* ---
    My device: iPod Touch 4G

  9. #9
    Warlord victory is destroying x% of the home worlds. It's 10% or 20 worlds whichever is greater. So in a 100 player game (which is the one we are in now) you need to destroy 20 home worlds, the only way to do that is with a PK. Before it was acquire, now it's destroy. Rule change. The change was made because the trader / warlord win crossed our minds, specifically because of you. Your name came up when ever we discussed grunt rushing.

  10. #10
    Lol I am flattered, I think...

    So is there no longer a win condition for conquering 40% of the planets? Can a trader only win through resource acquisition?

    Right now when you log in you just have the following win conditions shown on the welcome screen.

    -Conquer 40% of the planets in the galaxy through military force.
    -Accumulate an economic wealth of over 999999
    -find and control 13 of 30 alien artifacts spread through out(SP - it should be "throughout" I believe) the galaxy.
    -Ascend to the next dimension by collapsing 10 stars and building the ascension device.
    --- *Member of the SCAT alliance* ---
    My device: iPod Touch 4G

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