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Thread: Mining skills questions

  1. #1

    Mining skills questions

    Skills modifying ore extraction:

    Advanced materials collection (+3% RO production per planet per rank. 10% if you are trader specialist)
    Interstellar Commerce (+10% resource production per rank on all planets with a matter transmitter)
    Power Generation (+2% resource production per rank and factory efficiency per rank)



    Other things modifying ore extraction

    Specialty - Trader (starts out with 10% RO extraction where other races have 0)
    Building - Orbital refinery (10% increase to a planet's resource production)


    Ok so we now understand that each rank of advanced materials collection allows access to more of an already decided value of a planet rather than multiplying a base value. This makes the skill 10 times more efficient.

    Question 1:


    Question 2:


    Question 3:


    Question 4:


    Question 5:
    Last edited by Spartanius; 09-14-2011 at 05:32 PM.
    --- *Member of the SCAT alliance* ---
    My device: iPod Touch 4G

  2. #2
    Oh one other question: Do skills compound on each other like in eve online or do they just add together. So if you have rank 9 in power gen and interstellar is it just a 108% bonus or would it be like a 124% bonus. (90*1.18+18)
    --- *Member of the SCAT alliance* ---
    My device: iPod Touch 4G

  3. #3
    As a general rule, but not always, a bonus is calculated on an interim value which includes the previous bonus. So if the planet was 100CO and you got two bonuses of 5% and 10% it would be calculated as:
    newval = 100x1.1x1.05 rather than newval = 100x1.1 + 100x1.05;

    As one of the exceptions, the MT provides it's 10% off the base value with no further bonus applied. So the AMC does not stack with the MT bonus, but will stack with PwrGen.

    Generally, percentages are a bonus to a base, rather than a slice of a static value. That base is the value to which you have access, not the full rate. Combat is an exception, you start with the full base values of the ship.

    As for Q5, AMC does not currently apply to CO. This might be incorrect, I will check with Lee as to whether it should apply to CO as well.

  4. #4
    Quote Originally Posted by Tsagoth View Post
    As one of the exceptions, the MT provides it's 10% off the base value with no further bonus applied. So the AMC does not stack with the MT bonus, but will stack with PwrGen.
    Wait, but AMC isn't a modifier. Zark said it just allows access to more of the RO value at the planet. How can it stack with anything then?
    --- *Member of the SCAT alliance* ---
    My device: iPod Touch 4G

  5. #5
    Perhaps I misspoke. AMC alters the base value upon which bonuses stack. So PwrGen is calculated on the value which results from AMC as applied to the base RO value. Thus as your AMC skill rises, the absolute value bonus from something like PwrGen will increase because the base value upon which PwrGen is calculated will increase, while the percentage bonus stays the same. I think of this as stacking.

    Edit: So when I say that AMC does not stack with MT, I mean that the base value of RO to which AMC gives you access does not include the extra RO applied to the base RO by virtue of having an MT. So if the planet produces RO and you have an MT and your AMC gives you 10% more RO than normal you get

    newval = (normal slice of base+10% [MT bonus])+(AMC slice of base)

    vs

    newval = AMC slice of(normal slice of base+10% of base [MT bonus])
    Last edited by Tsagoth; 09-14-2011 at 06:39 PM.

  6. #6
    So really then the only bonuses that stack together are power gen and the refinery bonus. AMC creates the value that bonuses apply to and MT gives a bonus but it doesn't "stack" with power gen or a refinery.

    So does this sound right? Planet has an RO value of 100. You are a trader with AMC rank 1 so the planet says it is producing 20 RO

    The planet has a refinery, power gen rank 9, and MT rank 9. The result is:
    (Value*refinery bonus*powergen bonus)+MT bonus = result
    (20*1.1*1.18)+20*.9 = 43.96 RO

    or does the refinery bonus not stack with powergen? Which would make me cry on my keyboard somehow shorting out the zarksoft website. careful with your answer :P
    --- *Member of the SCAT alliance* ---
    My device: iPod Touch 4G

  7. #7
    Correct. With slightly different percentages, I could see the result coming out as 42 rather than 43 due to integer rounding errors. Intermediate results are essentially always whole numbers.

    Edit: Looking at the code, I see that the MT is broken. It's only providing a flat 10%, it doesn't scale with the skill. I'll fix that.

  8. #8
    Haha I knew it, I remember spamming those in the last beta and not getting my 90%. This time it will be a whole new ball game baby.

    If I could make one majorly huge suggestion it would be that refineries and matter transmitters don't add to object limit. Otherwise its a lot of research and ores for a small bonus used on a couple planets.
    --- *Member of the SCAT alliance* ---
    My device: iPod Touch 4G

  9. #9
    Well you might keep in mind that the MT bonus does not stack on itself. If you build 5 MTs at one planet, you only get 1 MT bonus at that planet. I believe the other orbitals behave the same, you get the bonus for having one, you don't get multiple bonuses for having more of the same orbital at a given planet.

  10. #10
    If that's the case, maybe there should be a build limit like there are on shipyards.
    I built two science stations right off the bat, but I guess I'll blow one up right now :-)

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