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Thread: some combat questions:

  1. #1

    some combat questions:

    1) I don't think I'm understanding the actual bones of combat. I had an orbital shipyard get destroyed by 4 destroyer's. I would've figured that, with a much higher atk and defense, it would've been fine. but, apparently, that's not true? On a related note, then, how many fighters would it take to kill a single destroyer -- how much of that answer has to do with the fact that fighters can't fleet-up?

    2) what all can you attack? planets, orbitals, and ships? which defend the others? Is it only ships that will defend things in its orbit? I can't expect orbitals to defend ships or orbitals to defend the planet? I can't expect the planet to defend ships/orbitals? But I can expect ships to defend both orbitals and the planet?

    3) I had someone park an outpost ship in orbit around my star. I sent 4 fighters after it, which were all summarily lost. I wasn't seeing or getting reports on combat. Was this just my fighters losing fights? or is there some kind of restriction on what fighters can orbit?

  2. #2
    All very good questions. I too would like to know the answers to these questions. Preferably before I get attacked for the first time.

  3. #3
    Yes, what is DEF and ATK value for startup 400Mu planet?

  4. #4
    More importantly, how do you defend a new 1Mu Colony from attack, when you're a Trader or Researcher and don't have any attack ships? You can't move orbitals (maybe you can with the Matter Transporter, but that's like a super high skill), and you can't build anything at the Planet until it reaches 100Mu Population. From the looks of it, that's going to take 12 hours or so.

  5. #5
    Yeah, I need all these questions answered as well! I woke up this morning to find one of my outposts gone. There was no mail or notice generated to tell me what happened or who did it. One player in the list is now set to embargo, so is that who hit me?? Why wouldn't it be set to war if that was the case.
    Is me not getting notification of the attack a bug or is that the norm...
    Damn... So confused...

  6. #6
    Notification system was not working properly and it is disabled now. When my outpost was attacked I received 20 messages that I am loosing then 300+ messages that I am winning every 10 seconds. Even after the attacker went away messages and animation never stopped till cold start.

  7. #7
    outposts have no natural defense, i don't think. so, i THINK they need to be supported by leaving ships in their orbit to defend against someone taking it. Colonies will have an inherent defense based on population. But, i think they should be defended as well. To partially answer SG7's question -- in the "how combat works" tutorial, I remember seeing some values. an 850mu planet had like 6000 atk and 12000 def. And a 1mu planet had stuff in the teens. So, you know...somewhere between that for our starting planets? lol.

    chickenhawk -- i waited to colonize until i could build destroyers (so that i could transport and defend the colony). If you don't want to wait for destroyers, one possibility is to use outpost ships. They're super expensive. But, they have an atk/def of something like 9/7...which is better than any 1 destoyer (maybe more, i still don't know how combat works, exactly). If it survives long enough for your colony to start building its own ships/shipyard, you can deploy it to a planet while you build some fighters (be careful, though. I lost something like 8 fighters to 1 destroyer.

    If there's one bit of advice i could give you at this point (i'm not sure if it's a bug or not), but defend the shit out of your shipyards. fighters can't do a thing to defend against destroyers. And, if destoyers take out your shipyard, not only do you have to rebuild it to increase your limit. But, you're no longer able to build destroyers -- while your opponent can very easily keep doing so. You're at an insurmountable disadvantage assuming he wants to finish you.

  8. #8
    Yeah I hear ya. I'm not worried about my current shipyard (at least I don't think I should be worried, as I have 4 Orbital Laser Platforms defending it and my Homeworld). But it's my new colony, which is naked out there right now. I went the route of trading and defense, rather than build destroyers. Hope it doesn't bite me in the butt.

    I like your idea about outpost ships, but they are definitely expensive and I'm currently replacing all my mini-harvesters with Resource Harvesters. So I'm broke.

  9. #9
    I have seen those values but something is broken. For testing purposes I have attacked a 400Mu planet with destroyers. Besides fireworks nothing happened to the planed or to the destroyers. I waited 20 minutes and went away.

  10. #10
    Interesting...

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