We're now at the end of Q1 2011 and some of you have been wondering where Empire of the Eclipse is. The answer is that we've decided to delay the game but we think it's definitely for a good cause. The the game is simply huge and we're doing our best to make sure that everything gets properly tested before launch but more over after all the responses from GDC it really seemed clear that making battle feel more visceral was the big thing the game was missing and that it's definitely something that needs to be done for launch.
So the bad news is we're delaying the game to an undetermined date but we'll definitely be out this summer. The good news is that the combat has gotten a lot more engaging and to that end I've included a brief demo video of where we're headed with the combat display. Basically battles are presented in a manner similar to Advance Wars except that you're seeing large scale battles instead of single units and the battles take time to play out giving players time to move reinforcements or for friends to join into the fray if they're close enough. Below we've included a video of where we're headed with the combat display along with a sample of the 40 min soundtrack that was made for the game by the very talented Christian Andersson ( http://www.craze.se/ )
Thank you for your patience, we look forward to playing the game with you all as soon as it's ready.
If you have any questions, or thoughts about the game feel free to sign up here and let us know your thoughts. We would be more than happy to carry on a discussion about the game.
First True MMO Strategy Experience for iPhone, iPod Touch and iPad Available Q1 2011
(San Francisco, CA) January 4, 2011 -- Zarksoft Games, comprised of developers credited with working on the Unreal, Diablo and Star Trek franchises, is pleased to announce Empire of the Eclipse, an online real-time strategy game of epic proportions that can be played anywhere, anytime. By handcrafting Empire of the Eclipse for Apple's iOS family of devices, Zarksoft has achieved a level of interactivity, depth and responsiveness not found in the App Store to date.
"As long time fans of games like Civilization and Master of Orion, we've worked diligently to make a game that lives up to the standards set by those milestone titles," said Lee Dotson, President, Zarksoft. "Empire of the Eclipse also brings accessibility and massively multiplayer capabilities to mobile devices."
Key Features:
Massively Multiplayer: Fight, trade, scheme and vie for universal domination with up to 1500 other players per game.
Epic Universe: Games can range in size from 2,500 to 90,000 sectors. Explore, conquer and exploit hundreds of thousands of planets.
Explore: Fog of war and dynamically generated universes require exploration and reconnaissance, key components of the empire building experience.
Streamlined Interface: Jump to any controlled planet or fleet from anywhere in the galaxy with just a few touches.
Diplomacy: Enact a state of Peace, War or Embargo with other players. A rich array of interpersonal player dynamics awaits.
Many Ways to Win: Win by the application of brute force or economic superiority. Transcend the stars or collect ancient alien artifacts. Whether warmonger, diplomat or explorer, there are always ways to win.
Skill Trees: Utilize a diverse and flexible selection of 40 skills to uniquely tailor and individualize an interstellar empire.
Player Communication: Robust in-game mail and chat systems feature private channels and item attachments to better facilitate trade and covert operations.
Retina Display: Stunning visuals are tailor-made to support both Retina and traditional iPhone displays.
Universal: A single account may login from any i-device you or anyone else owns.
Fair Play: Players cannot purchase their way to victory. Robust server side gameplay ensures a fair and competitive play experience for all.
Set in the distant future, Empire of the Eclipse tasks players with establishing an interstellar empire and using diplomacy, economic acumen and conquest to thrive. Empire of the Eclipse will be available Q1 2011 for iPhone, iPad and iPod Touch mobile devices.
ABOUT ZARKSOFT
Zarksoft was founded in 2010 by industry veterans Tina Lawton, Lee Dotson, Jeff Lawton, and Jeff Williams whose previous work includes contributions to Diablo 3, Unreal Championship 2, American McGee's Alice, Anachronox, Hellgate: London, Star Trek Online and more titles. Zarksoft retains a passion for creating dynamic multiplayer environments and has a fierce commitment to independent development.
Are there any prospects for an Android release in the future? This kind of game really appeals to me, but, of course, if it's only on iOS then I would
Android release?
Nitrousoxide Yesterday, 09:27 AM