Zemus - We'll be crediting everyone's accounts for the lost time. If you would like the money you spent to be refunded you'll need to do so through Apple since we do not have any of your payment...
Type: Posts; User: Leedot
Zemus - We'll be crediting everyone's accounts for the lost time. If you would like the money you spent to be refunded you'll need to do so through Apple since we do not have any of your payment...
A quick update, Tsagoth is moving on to implementing the new combat server side now that Zark and I have been able to do a ton of scenario testing offline and feel that the system is sound and the...
We'll look into making a specific marker for space anomolies so once you've encountered one you'll at least know where to avoid.
It'll probably be 1-2 months from the time that we're able to get back to focusing on it. Currently it's been taking a back burner to fixing the initial connectivity issues and now retooling combat....
Sorry, I went away from the forums, let me send you a pm and we'll get it sorted out.
Hey, thanks for getting in contact with us - we'll definitely get it sorted out. If you could PM your account information to Tsagoth he'll get it sorted out.
(note: He won't need your password,...
Yep, we definitely need some better options for high level management, particularly on showing how resources are flowing into / out of a planet. We'll be focusing on better information flow for...
Jet - We'll be expanding the range of visibility to cover an entire solar system so if you're in the system you have visibility into the entire system. Complete battle reports will also go up with...
Ok, I haven't been ignoring this thread but I knew Zark was almost done with the test script and wanted to field test the numbers a bit more before making any more posts. Now that I've had a chance...
It's on the list - and when I say on the list I really mean that we have a list. I should probably move that to a google doc and make it a stick post so people can see what suggestions / feature ads...
Thoon - We've had an orbital on the design table for a while now (the art's done already) called a Hyperspace Wake detector that can increase your visible range / send notices of incoming ships but...
The delay was largely because I'm on the west coast I didn't realize things had gone awry until I woke up this morning.
In the current system there are specific modifiers, in the new system I've tried to set things up so that all the ships have different strengths based on their stats that make them more or less...
I just got off the phone with Tsagoth - tech support is on vacation today (about 100 miles away from a computer) so it looks like the servers will be down until 6pm EST. If we can get them back up...
And you want it all on a tiny screen. ;) - In all seriousness though I think this is something that can achieved on the global planet menu with some reorganization / elimination of some redundant...
We're looking into expanding the default visibility range so if you have a ship in a system it can see everything in that system already. As for stealth probes you can make those already if you've...
Royce - No, you're right that description isn't really accurate for the beam array.
That is the intent - some planets are better for colonizing than others unless you put some work in to terraform them.
Not at the moment - right now there are three tier 1 trade techs and there's usually only two choices per tier so pulling AMC out of the list doesn't really imbalance things on that front. I don't...
Nevermind - Tsagoth answered while I was answering.
Ok, so after discussing it internally we're going to be removing Advanced Materials Collection from the game so planets will generate RO at their full capacity and everyone have the same access to...
So in your case you're saying that the research display isn't updating correctly after the previous tech finishes?
I'm not sure what you're saying exactly - Do you mean you had Hyperspace Physics qued up to begin after Advanced Shipyards but it didn't start? Do you have all the required techs needed to research...
Hi Chris -
We have talked in the past of implementing something similar and I do agree that it would be a lot of fun to play. At the moment we're focusing on tuning the games current mechanics...
Additionally the planetology / genetic manipulation skills will increase the rate at which your population grows.