Well before it was like you needed to trade something like 1bil common ore and another astronomical amount of rare ore and I didn't have even 1% of either by the time any of the games I played ended....
Type: Posts; User: shadowkhai
Well before it was like you needed to trade something like 1bil common ore and another astronomical amount of rare ore and I didn't have even 1% of either by the time any of the games I played ended....
Bear in mind I understand it's "playable" but it's far from the game I think anyone wanted it to be.
When I stopped playing it was impossible to win via trading, and that aspect of the game was...
And it made me kinda sad. I had such high hopes for this game. Enough to invest in a year's worth of playtime obviously and it just did not pan out.
I want to say the last I checked (1-2 weeks before the win) I was just under a million points as a trader. I had 0% of either ore collected for win percentage and basically gave up once I realized...
Also there is a bug that doesn't allow you to set up more than one trade from a planet per day, that's on the to be fixed list.
The biggest issue I had as a trader is explained here:
http://www.zarksoft.com/cms/showthread.php?650-Trading-issue
In a nutshell the ability to properly set up more than one trade route to...
Well trading only allows one ship to trade between two specific planets. There's a current bug that won't allow you to set up additional trade routes to your other planets from a partners planet...
Any update on the time frame of when the setting up multiple trade routes will be fixed? It's a huge burden on Trading.
Basically, to sum up, if I have 3 planets and my partner has 3 planets, I should be able to set up 9 total trade routes between all our planets.
Again, I was able to set up one additional trade route before it shut out the rest of my ships, so obviously something is resetting whatever is causing the hang up. Not sure if it's a certain amount...
So this morning I go to check in and it allows me to do one more trade route before going back to the trade button being missing from options again.
The way it was described to me is the only restriction on trading is no more than one route between any two specific planets.
Also what I'm trying to accomplish is basically your example in...
In my defense I did try to search for it. And I'm tired from staying up late watching probes flit around.
At least that's the story I'm going with.
Thanks again for everyone who assisted.
I am full of yes for this suggestion.
Found it, I just kept skipping over it in the Fleet Tab. That should be corrected in the Ship listing though.
Still looking to find out how this works exactly. Thanks!
Of course, now scanning through the combat and fleet skills I can't find one that says allows Battleships, so I dunno.
Ah, well then maybe that's my problem, I was going by the tech listed in the ship description
Is this ship available to Warlords only? I have the tech required but when I try to make one it says I need to build another shipyard (which makes no sense, since you can only have the one).
I sent a bunch of trade ships to a partner's planet with the intention of setting up trade routes from his one planet to a number of mine. After setting up the first one, the trade button no longer...
Just the ones at that planet
There's a Fleet command unit you can research into that supposed to allow the whole solar system to help defend while the attacker can only "attack" the planet...
It's only been one planet of mine thus far, but it won't retain the name.
I bug reported this yesterday actually.
I thought that might be the case, but if Vander decides to switch the status to War with me and that automatically changes my status to war, what happens if I decide I don't want to go to war and...
Along this same line in the diplomacy screen it'd be great if the peace icon were blue, embargo yellow and war red. It's too easy to overlook the one war setting out of all the peaces as you scroll...