This is the only thing I care about. As soon as I needed a spreadsheet to keep track of everything, this was no longer a game. It was work.
Type: Posts; User: AntiHaze
This is the only thing I care about. As soon as I needed a spreadsheet to keep track of everything, this was no longer a game. It was work.
It's a meter of the income you make from ALL trade; so the more trade routes, the better. AFAIK, this includes all your colonies, and also includes trade routes that others have set up with you. I...
We've asked for ETA's for ships on autopilot and I think the devs are looking into adding that information to the display
Yeah, like a breakdown of the info in the "Progress" tab.
I sent you a PM with the link
Ahh. My background is in economics and accounting, so I like when things are efficient and match lol
I can't say I blame you... I've had to set up a spreadsheet and get REALLY good at reading the coordinates (which is difficult because they are off by 1 on the listing next to the planet). It also...
I have A LOT of trade routes now, and it would be nice to see what each player is actually earning me. This would be most helpful for traders, but also for warlords and researchers as well.
What...
Definitely, I currently have a massive spreadsheet set up with different phases of my trade routes colour coded so I can tell them apart. Probably the biggest hassle is counting the squares to see...
Did they attack the shipyard or the planet? Does it make a difference which one they choose?
So DEF is now HP? You don't have you multiply it by 2?
Hey, I just saw that the tutorial server has 1007 players, so that means that sometime today Empire of the Eclipse passed 1000 players!
Congratulations!
Yeah I'm able to do this with any music app.
I thought it was -10% off 50%. So 45%. And then 40%, and so on.
For traders, this needs to be fixed ASAP. Our strategies kind of depend on it :S
Hey, whoever was asking for a manual... I think we should just turn this thread into the manual lol
Doesn't this foster the type of MMO experience you were hoping for? Get together with 5 or 6 other players and take him down if you think he's going to run away with the game.
Outposts don't have populations, only colonies do.
http://knowyourmeme.com/memes/zerg-rush
If the ones that appear to be missing are ones that you are learning Rank 2 and above, I have already submitted a bug report about this issue.
Just posted this too.
http://www.zarksoft.com/cms/showthread.php?654-Maximum-number-of-trade-routes-with-another-player-s-planet
Like this?
http://www.zarksoft.com/cms/showthread.php?608-Trade-and-Harvesting-Indicators-in-Planetary-Orbit
I have 3 colonies: A, B, and C.
A and B currently have trade routes with another player's planet, D.
I send a third cargo ship to D to establish a trade route between D and C, but when I was...
You sure you have a high enough cap?
When you are in the orbit of another player's planet (say, "Planet A") with one of your trading vessels and you press the trade button, instead of manually looking for one of your planets to trade...