You missed Mammetum.
Type: Posts; User: catswift
You missed Mammetum.
if you are fighting a colony with any kind of population at all, you are going to need a heck of a lot more ships than that. Especially if they are already at war with you, and they get the...
Bump! Lots of questions left unanswered.
1) When a star is collapsed, supposedly having researched hyperspace physics will protect your ship from the ensuing blackhole. Elsewhere there is a thread that said this was not enough, that...
Could we get answers to these? As a fellow researcher, I am very interested.
Better yet, the fleets should automatically path around known blackholes unless specifically piloted into them.
+1 +1 +1 +1 +1
I have 10-14 ship building colonies, manually routing all ships built to a single rally point. One of those routes always encounters the same black hole, but damned if I can find...
The planet currently named "Home 8" was a real home world which I have already taken with a force of about 60 bc and 560 cruisers. According to the current combat rules disclosed on the forum, and...
Aruru, Galaxy 3,0, Sector 12,9. The planet is probably Planet_288 (I do not know for sure, but 287, 286, and 285 are all in the same system)
I do not understand the increased RO costs (unless paired with an overhaul of the imbalance in class RO production).
Ok, round two. Attacked the same planet as before, this time with 584 cruisers and 134 battlecruisers. This time the planet no longer had any orbitals or anything, so it was a straight up fight. I...
Oh, peachy. Looks like the fully healed planet decided to kill what was left of my bugged fleet. I'm done on Aruru now, wasting days building 600+ ships to lose them all to this is too much.
Are you able to roll back before the crash, or are we just SOL?
This just happened to me on aruru. Attacked a home world with sufficient force to take it (confident in that, as I've taken one home world already). When the server came back, the combat has ended,...
I don't believe the outpost atk/def numbers have changed. I do believe they fixed bugs in which planets were simply not fighting back properly.
Traders can trade with other traders, and it's already been established that traders don't need protection until very late game (if then).
If warlords are dependent on traders, and researchers are dependent on traders, then who are the traders dependent on?
This is a separate issue which will need to addressed, thanks for bringing it up. Planets in combat should have their production queues halted while the planet is in combat (after all, the colonists...
+1 for seeing all planets in a system if you have a ship or planet anywhere in the systems.
it would be nice if the chat arrow didn't flash yellow on ppl entering and exiting general chat. I've tapped it many times now thinking there was active chat / questions to be answered, only to find...
I don't see an issue with "probe spam". You would only do this is you couldn't build anything better (due to limited object count), and from my experience I'm maxing my object count with cruisers by...
Anti-climatic, perhaps, but it worked as expected this time :D
Could you explain the purpose of the randomized initiative? You also don't speculate ranges for possible initiative values for ships (other than the +5 for diplomatic status), so I don't know if...
If I build a defense system, whose sole purpose in life is to kill anything hostile to my interests, and it is always prepared to do so, why would it suddenly not decide to fire?
That's like...
I'm going to attack another colony in a few hours, approximately 30mu population. I will take screenshots before, during, and after, and will report back if it magically becomes an outpost like the...