I think it is an issue with build orders in general. I am trying to build a Cruiser and it says I don't have the required resources. However, I have 1mu Co which is more than enough to build more...
Type: Posts; User: lordxorn
I think it is an issue with build orders in general. I am trying to build a Cruiser and it says I don't have the required resources. However, I have 1mu Co which is more than enough to build more...
Is it a firepower issue with a dreadnought vs a terraformer and a fresh planet?
Besides Raven is the new big guy on the block. =)
I am having some bugs.
First, in a non homeworld system there was Whitelion's terraformer working on a planet I was planning on colonizing. I send in my Super Dreadnought and it disappears? I...
I totally agree, and the screen stretch doesn't uglify the graphics as they are nice to look at already.
I totally hope they are able to turn things around.
I cannot join the live server either, so I am playing on the tutorial server for now.
Lee to clarify, the live competition server opens up mid day pst time?
SWEEET! See you all in game!
I can certainly understand everyone's excitement and possibly frustrations, but correct me if I am wrong Zarksoft, when publishing on the Apple App Store there are some considerations you must take...
YESSS!!! CONGRATZ!!! Too bad on the week, but totally understand. Get the word out, I will see if I can give you some free press @www.spacesector.com
I think it is safe to say "WE WILL ALL BE PLAYING MONDAY!!" WOOHOO! =P
Yes that estimate is a reliance on developers self reporting how long their apps took, using Twitter for example.
Unfortunately it is averaging 7 days for review time. http://reviewtimes.shinydevelopment.com/
I got excited that all this talk about a bug slipping through meant it was released. =P
Kudos to whoever said "Third time is a charm." LOL
I am glad it seems to be fully worked out, too bad you couldn't get this Apple guy on the phone earlier. =-)
Eagerly waiting approval so I can...
However, it does not make sense with your business model.
I think offering "non-signup" a free play version that limits their tech level (or some other limit) would be the solution.
It is...
I was wondering the same thing, if they dont have to register how to you handle payments? Or free accounts have to be implemented?
It seems that the left foot is not talking to the right, it is unfortunate that Apple would let a legally questionable clone through no problem. However, a quality title like EOTE has to jump...
By either count we are at 0-hour. =)
Yes I will not join the "scam" conversation about pay-to-play business models, but I do agree that there is a lot of content that is questionable on the app store, when gems like EOTE are held back...
Late Wednesday night PST time seems to be big release night for the app store, with a refresh on the featured page. So early Thursday is a possibility.
Great news, so the subscription workaround is fixed?
Thanks for the update, crossing my fingers, I hope it is a successful one this time. :)
Then why are they worried about your game cutting into their profits?
It does seem rather amazing to me that they have no one in Apple in charge of games, which the app store has just recently reached 25 billion downloads. Of course I don't know how many are game, but...
I am surprised they do not have more of a built in package for devs to incorporate into their pricing models, like Snax mentioned their are a plethora of games on the store that use something...