Forums have been upgraded to meet the new PHP requirements of the new server. Sorry it took so long.
Type: Posts; User: zarkwizard
Forums have been upgraded to meet the new PHP requirements of the new server. Sorry it took so long.
We'll get it right eventually. Seems like some of the more recent changes to the server game play and combat are working better. We'll push a new client soon that supports the new changes.
Basically that.. It shares resources between your planets. If you take over a new planet you will need a transmitter if you want to share resources. The other thing it does is since it pools all...
I'll talk with Tsagoth and see about pushing resources to everyone so building won't be an issue.
Hmm.. This may be a client issue.
The client will do validation on items. My guess is the client thinks you need more resources than you actually do.
We seem to have had some forum issues, that appear to be fixed now.
If you still encounter any issues with the forums, please let us know.
Thanks.
There isn't currently a way to use jumpgates in trading/harvesting. That was by choice. Since the mechanics use distance traveled as the value of the goods using a jump gate would cause the system...
If you invite someone to chat they should get a notice of the invite. Then they need to go to the chat menu (lower right corner) and select the "Invites" tab. Then they should see a list of open...
For persistent servers we have thought about doing something like UO did. Where you have a skill point cap. Once you reach that cap you can't learn anything else. You would then be allowed to...
Death touch for GM ships. Highly suggest you don't attack Veri, or Tsagoth in any of the games. It'll be insta death.
It's not so much about the single win condition. That will bring a server to it's end, but everyone gets a score, and ranking. Those numbers will allow for "top alliances", and "top player"...
There will probably be a couple of updates.. We have 2 things going on. The current server doesn't support some of the bigger changes we want to make, so we are building a new server from the...
Some thoughts on Alliances.. We were thinking of setting up alliances that will allow for a "Leader" that can invite people in to the alliance (maybe have a cap on an Alliance size). This is a...
The game currently keeps track of your "Technology Level" in the background. This is basically a calculated value based on skills you have learned and acquired. Perhaps we should move this value to...
I could do that. Send me a PM with the new name you want.
If you look at your ships in the listing they should dim. If you have an enemy that has a cloaking level the same or higher they will be able to see you.
We are working on putting something together. in the case of Aruru it got a little mucked up. We have all the details for the game. The issue was when we did the restart on Aruru in the beginning....
We have heard this a few times. We have more than enough money set aside to make sure the servers will run for a VERY VERY VERY long time. We were paying for the servers, and bandwidth for 2 years...
Since some of this touch on bigger topics... I thought I would address this here as well.
I agree totally. Yes some of the fonts are small, but this is in part because we have a lot of...
A lot of good reading. We really appreciate the feedback and your thoughts on everything. While we may not respond to every post, it's not because we don't want to answer, but more so we need to...
To be honest the conversations internally are leaning towards making the PCC a radius rather than a specific planet count. We have been discussing adding a range to ships. The grid as it sits for...
We are working on a server ranking list. Although I will be the first to admit coming out of the gate it was our main focus, but as with all things sometimes focus changes.
I'll be the first to...
JetJaguar2000 : You bring up good points. While I am not totally against saying ships can only fly a certain distance from a world, or a ship has a certain amount of fuel for distance it can travel...
We have been using the new combat simulator to determine effective armies. The way combat works currently isn't the same as the new combat. Basically damage is spread across a lot of ships at once...
That is on the list of things we are looking at doing. We are trying to determine a decent way to handle it on the small devices and we are working on some screen mockups and so forth trying to...