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Thread: New Test server

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  1. #1
    Personally I like the old school mechanics. The thing that makes this game amazing is the dedication. It feels great to win a game after you have been playing it for 3+ weeks(about to win my second).

    I understand as a dev you need to do what you think is best for the game and need to make money. In the long term and if the game grows, have old school servers for the people who want to play a server where strategy and long term planning wins.

  2. #2
    I'm not sure to what you are referring. What mechanics ? Zabada is running fast because I don't want to wait three weeks for people to be able to build Dreads to see if they work. There's no intent to actually change the real servers to that sped-up state. Same for combat. Each round runs 10 seconds apart. In reality that will be 30 minutes apart.

    If you guys want, I can easily remove the fast travel, fast build and put combat back to the 30 minute intervals.

  3. #3
    I thought you were thinking of changing the game to that style of quick build times.

  4. #4
    No, not at all. Zabada is strictly a one-off meant for testing the new combat system. It's only going to be up probably for a few weeks and then I will push the changes to the other servers. Games that are currently running will not change, but new games will launch with the new combat mechanics. We'll hopefully push the new client at the same time.

    I have halted game launches for now while the testing on Zabada is active. Once that's complete, I'll enable the launcher again.

  5. #5
    I really enjoyed testing on Zabada. I'm kind of in a bind because I over built and destroyed units wasting tons of precious resources since I didn't know of the change in unit costs. But It was fun while it lasted. Now to find a way to compete in the hard environment.

  6. #6
    I was looking at something else and I noticed that the combat email doesn't even work. So I'm working on that tonight and trying to fix why you can't attack the aliens, although initially it looks like a client bug.

  7. #7
    Yikes… don't fix that bug too fast. It'll slaughter all my CO buildings...

  8. #8
    Crap… just logged on and saw I have 28 messages. Apparently I just got rocked by Aliens.

    Congrats, you fixed it!

    Effectively my CO production is eliminated… hehe I was taking advantage of the center.. well it was good while it lasted.

  9. #9
    Quote Originally Posted by WhiteLion View Post
    Congrats, you fixed it!
    Well not quite. I still haven't quite figured out where the fault lies as to why you can't attack. I know why it fails, but it's not clear if it's the client or the server that is the source of the bad data. And now I see there's a bug with the email, it says (null) on the sender which is another symptom of the can't attack bug. Z and I need some FaceTime to see what's going on here.

  10. #10
    Tsagoth… something seems off about my Reports.

    Shows the same person attacked me multiple times in the same Galaxy and Sector. That's odd… should have happened either once… or in multiple different sectors.


    Edit: Nevermind… I figured out what happened. I made a colony that had Aliens. It was a central hub for CO transportation. When the Aliens turned on and attacked all my Harvesters just sat idle in the Sector. Then someone came into the sector and they auto attacked. Clearly they died several times as they moved men in,
    Last edited by WhiteLion; 11-02-2012 at 02:08 AM.

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