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Thread: Strategies

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  1. #1
    *Edit due to achieving comprehension of attacking*
    So, what are the best trade strategies?

    Build up a few core planets, set harvest routes, mine colonies to feed into larger colonies then slowly grow out . . .

    Perhaps early detection of other homeworlds will allow a fleet of sappers - harvesters that deplete your neighbour's nearby resources limiting their expansion?
    Last edited by adam__moore; 04-14-2011 at 01:25 PM.

  2. #2
    Quote Originally Posted by adam__moore View Post
    Perhaps early detection of other homeworlds will allow a fleet of sappers - harvesters that deplete your neighbour's nearby resources limiting their expansion?
    You cannot harvest a planet which is not yours, so that won't work. It's an idea though that I'll keep in mind.

  3. #3
    Real User ravenzachary's Avatar
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    Quote Originally Posted by adam__moore View Post
    Perhaps early detection of other homeworlds will allow a fleet of sappers - harvesters that deplete your neighbour's nearby resources limiting their expansion?
    I am worried about the sappers strategy on the casual player. This is where players who can put in two hours a day have a distinct advantage over the 20 minutes a day player. I'd like to see the two hour per day player have less power over the casual player.

  4. #4
    Quote Originally Posted by ravenzachary View Post
    I am worried about the sappers strategy on the casual player. This is where players who can put in two hours a day have a distinct advantage over the 20 minutes a day player. I'd like to see the two hour per day player have less power over the casual player.
    While there may be some things we could do, there are also limits. If someone doesn't log in until a week after the game starts, they are going to be seriously disadvantaged no matter what we do.

  5. #5
    Well I'm wondering more in terms of how fighters get owned by destroyers but do well against capital ships, if there's come sort of imbalance with defences

  6. #6
    Ahhh. Yeah, that's something we will have to see when combat is up. It sounded like they had hidden counters making particular units better then others, so we shall see how that works.

  7. #7
    Yeah, I know what you mean. I think it all depends on how the combat system actually works.

  8. #8
    Quote Originally Posted by Cheerio View Post
    Well I'm wondering more in terms of how fighters get owned by destroyers but do well against capital ships, if there's come sort of imbalance with defences
    A destroyer can take out six fighters per combat round. Fighters do quad damage against the large ships. It's a starting point.

  9. #9
    there must be more stats than just offense and defense. Either there are turret tracking stats like in eve-online or its more of a rock paper scissors bonus system.

    It would be great if we got a detailed description of how the combat system works so we can start playing with numbers.
    --- *Member of the SCAT alliance* ---
    My device: iPod Touch 4G

  10. #10
    I'm trying out the combat way. I need action!

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