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Thread: Trade routes

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  1. #1
    Smith, the mini-harvesters can definitely do outer sector mining. I have approximately 11 harvesters mining on 3 different planets, 4 sectors away from my home world.

    I think what they mean by "ideally situated for 6 sectors or less distance" is that the rate of return would be lower, as you would get less ore per hour if it was over 6 sectors away. That's why I have 4 harvesters on each planet 4 sectors away. That way I'm getting 1Ku CO every round trip the 4 harvesters make. And I'm slowly reducing the planet's stockpile of Ore, so I know I'm taking more per hour than it can replenish. So I'm ahead of the curve there and not easing my unit slots on gaining nothing. I'll start dialing back the number of harvesters per planet when I. Get closer and closer to 0u of CO

  2. #2
    Quote Originally Posted by ChickenHawk07 View Post
    Smith, the mini-harvesters can definitely do outer sector mining. I have approximately 11 harvesters mining on 3 different planets, 4 sectors away from my home world.
    Hey, thanks for clarifying this for me. Don't know why I was having problems setting up the inter-sector routes before... Cheers!

  3. #3
    No problem! Good luck.

  4. #4
    No, I think all are set as peace. Anyone I "encounter" and am not actively envolved with, I embargo. The trade section of the Details for your own details was not registering before, however, it is now. If you have a Trade route set up, you should be able to check your own "details" and see what you have gained in Trade.

  5. #5
    What's the benefit of embargoing them?

  6. #6
    They can't trade with you. According to the tutorials, the defaults was supposed to be everyone was set at Embargo. Therefore, if you wanted to trade with that person you'd have to set your diplomacy to peace, or have high trade tech. However, somehow all diplomacy is set for peace. Really doesn't do anything I guess, other than not being able to tradem(which is probably a limitation). What I'd like to see is embargo not allowing other players into your orbit for more than a set amount of time. Of they stay there longer, all ships fire (ie:war). In fact, Im going to add this to the suggestions.

  7. #7
    Mine did that once, on another players planet, but it hasn't happened since. I just send the ships to the planet I want to trade with and then select a different Colony planet for each and they work fine. Not sure what the problem was before.

  8. #8
    Mine does that every time, but I wasn't sure if it was a bug or if I just didn't understand what was happening. Lots of little oddities like that throughout the game.

  9. #9
    Whoops... Deleted.
    Last edited by ChickenHawk07; 05-30-2012 at 08:51 PM. Reason: Wrong post

  10. #10

    trade routes and RO

    Do trade routes generate RO?
    It does not seem to work for me although I have researched the RO tech, of course.

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