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Thread: The planet defenses.

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  1. #1
    Quote Originally Posted by Royce View Post
    Yes I only found out from the forum here. It's been mentioned a few times, including in this thread: http://www.zarksoft.com/cms/showthre...-Combat-System
    That's a good thread. I like the part where the devs casually contradict a big part of what their tutorial says about combat...

    Revised my script, the magic number is 561 cruisers.

    Code:
    561 ships, atk: 6171 def: 10098 vs planet, atk: 2800 def 14400.
    155 ships destroyed.  405 ships remaining.
    405 ships, atk: 4459 def: 7298 vs planet, atk: 2800 def 8229.
    155 ships destroyed.  249 ships remaining.
    249 ships, atk: 2748 def: 4498 vs planet, atk: 2800 def 3769.
    155 ships destroyed.  94 ships remaining.
    94 ships, atk: 1037 def: 1698 vs planet, atk: 2800 def 1020.
    Defender destroyed!
    94 attack ships remaining.

  2. #2
    I would LOVE to know if this proves out to be accurate in game. Maybe someone can test it before I waste my 600+ cruisers on it


    Quote Originally Posted by banjankri View Post
    That's a good thread. I like the part where the devs casually contradict a big part of what their tutorial says about combat...

    Revised my script, the magic number is 561 cruisers.

    Code:
    561 ships, atk: 6171 def: 10098 vs planet, atk: 2800 def 14400.
    155 ships destroyed.  405 ships remaining.
    405 ships, atk: 4459 def: 7298 vs planet, atk: 2800 def 8229.
    155 ships destroyed.  249 ships remaining.
    249 ships, atk: 2748 def: 4498 vs planet, atk: 2800 def 3769.
    155 ships destroyed.  94 ships remaining.
    94 ships, atk: 1037 def: 1698 vs planet, atk: 2800 def 1020.
    Defender destroyed!
    94 attack ships remaining.

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