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Thread: The planet defenses.

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  1. #1
    Quote Originally Posted by Tsagoth View Post
    Well we're definitely discussing things internally, but I'll say one thing here: If somebody shows up with 40 cruisers and you only have 20, why shouldn't the attacker be able to one-shot the defender ? How is it fair that we say to the attacker, sorry, although you had double or triple the ATK to destroy the defenders, you have to lose 1/3 of your ships anyway.

    Dummy rounds might be a possible solution. I'm also looking into some kind of early warning system that would alert the defenders when the attacker initially gives the order to fire.
    I don't understand your argument. If you show up with 40 cruisers and I have 20, I shouldn't expect to inflict at least SOME damage on your fleet? Because my fleet is half yours, it's value is actually zero? That doesn't make any sense. I've never played a strategy game that works that way.

    EDIT: In fact, that view is exactly why the game is screwed up now. You amass a big enough fleet, and you can just waltz through someone's empire obliterating all of their defenses without your attack force weakening it all. Not only have you taken all of their assets, but you have reduced their defensive capabilities to zero. How is that in any way sensical? Instead of deciding how many attacks you can muster before your fleet takes enough casualties to retreat, you just get to take everything. Absurd.
    Last edited by JetJaguar2000; 06-04-2012 at 06:38 PM.

  2. #2
    Quote Originally Posted by JetJaguar2000 View Post
    I don't understand your argument. If you show up with 40 cruisers and I have 20, I shouldn't expect to inflict at least SOME damage on your fleet? Because my fleet is half yours, it's value is actually zero? That doesn't make any sense. I've never played a strategy game that works that way.
    Well we'll just have to see. Once Cheerio and company start roaming around with their 800 cruiser/battleship fleets, we'll find out what works and what doesn't.

  3. #3
    I wonder what will happen if a reinforcement fleet arrives in mid combat. Will the new fleet be allowed to join?

    Also, what if the planet that I attack has fleets from 2 different players in the planets orbit? Will I have to fight those fleets at well?

  4. #4
    Quote Originally Posted by Supamand View Post
    I wonder what will happen if a reinforcement fleet arrives in mid combat. Will the new fleet be allowed to join?

    Also, what if the planet that I attack has fleets from 2 different players in the planets orbit? Will I have to fight those fleets at well?
    Yes, the reinforcements should join the fight. Spectators are not involved. If A attacks B, and C & D have ships there, they will not become part of it, unless they decide to attack A or B.

  5. #5
    Lee has drawn up a draft for a revised combat system that will be more fair and I expect it will show up in the near future.

  6. #6
    I have a simple question. For a planet with 450Mu and shipyard and with no other defences how many crusers one has to have to take down the shipyard? Lets assume that both parties are at war.

  7. #7
    Quote Originally Posted by SG7 View Post
    I have a simple question. For a planet with 450Mu and shipyard and with no other defences how many crusers one has to have to take down the shipyard? Lets assume that both parties are at war.
    Ten should do it assuming they strike first although the planet should wipe them immediately thereafter.

  8. #8
    Quote Originally Posted by Tsagoth View Post
    Ten should do it assuming they strike first although the planet should wipe them immediately thereafter.
    Then something went wrong. Today morning 13 cruisers attacked terra planet G 0.2 S 16.9 All have been wiped out but shipyard is standing.

  9. #9
    Quote Originally Posted by SG7 View Post
    Then something went wrong. Today morning 13 cruisers attacked terra planet G 0.2 S 16.9 All have been wiped out but shipyard is standing.
    Did they attack the shipyard or the planet? Does it make a difference which one they choose?

  10. #10
    I've posted notes about the proposed combat revisions in a new thread over here.

    http://www.zarksoft.com/cms/showthre...=5203#post5203

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