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Thread: The planet defenses.

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  1. #1
    I thought that there may have been a bug when I started 3 new colonies and they poped with 400mu straight away. They also have home world icons on the planet/sector tiles. So it looks like I have 4 home worlds?

  2. #2
    Ah, yeah - that's a different bug. Basically what happened there was you colonized a terran planet that was slotted to be the home world of someone who had signed up for the game but hadn't started yet. In the future those systems will be hidden from view until the player joins the game.

    Even right now a standard terran planet will take 4 hours or so to get to 400mu if it's not intended to be a homeworld.

  3. #3
    I think there are still some details missing from the explanation of how combat works. Here is another anecdote that Player One might be able to confirm if he reads this:

    Last night when I logged out of the game, my opponent had a fleet of 23 cruisers orbiting the star of a system in which I had a colony. Given that I couldn't attack this fleet directly (because of the "no combat in star orbit" bug), I parked 26 cruisers at my colony, in addition to the 2 orbital laser arrays. This was a 400mu colony.

    When I logged in this morning, his fleet was gone, my fleet was gone, and all of the orbitals around the colony were gone, but the colony was still mine. I assume he attacked with the 23 cruisers, although I suppose he could have mustered some more ships.

    The outcome kind of surprised me. For one thing, it seems pretty clear that orbitals are targeted first. That's fine. But 23 cruisers have an ATK of 241. One laser array alone has a DEF of 300+, if I'm remembering correctly, and I think I had 2 (although it could have just been one). An additional 26 defending cruisers obviously outmatch 23 on their own. Then factoring in the 400mu planet, there is enough damage output on the defending side to obliterate 23 cruisers in one round, if combat works as recently described ( the "trample damage" analogy). So how is it that I lost all of my cruisers, all of my defense orbitals, and all of my non-defense orbitals in the battle? It doesn't add up if combat works as has been described here.

    Player One, if you're reading this, feel free to fill in any details if it helps us understand how this game works.

  4. #4
    That does sound very strange, and like his whole force should have been vaporized instantly, but of course, you don't know if he had any battle tech to help him out, cloaked ships, etc.

    Another thing I've been wondering about is that I saw a dev mention there is an orbital location used for orbitals that don't belong to the planet owner. What sort of orbital can you build on an opponent's planet? Can you turn a cruiser into an energy array and blast the planet from its orbit with that? I certainly hope not

  5. #5
    Quote Originally Posted by JetJaguar2000 View Post
    I think there are still some details missing from the explanation of how combat works. Here is another anecdote that Player One might be able to confirm if he reads this:

    Last night when I logged out of the game, my opponent had a fleet of 23 cruisers orbiting the star of a system in which I had a colony. Given that I couldn't attack this fleet directly (because of the "no combat in star orbit" bug), I parked 26 cruisers at my colony, in addition to the 2 orbital laser arrays. This was a 400mu colony.

    When I logged in this morning, his fleet was gone, my fleet was gone, and all of the orbitals around the colony were gone, but the colony was still mine. I assume he attacked with the 23 cruisers, although I suppose he could have mustered some more ships.
    If you tell me the server and the planet involved, I can pull the log and play the fight back to see what went on. I'm under no illusion that combat is working perfectly.

  6. #6
    Quote Originally Posted by Tsagoth View Post
    If you tell me the server and the planet involved, I can pull the log and play the fight back to see what went on. I'm under no illusion that combat is working perfectly.
    Server is Aruru, planet is at G3,3 S20,7 P7,4. Battle would have been overnight last night some time.

  7. #7
    Royce - I'm not sure what you're referring to. Currently all orbitals can only be placed in the orbit of planets you control. The only units that can target things outside of the orbit they're in are planet killers and the biological weapons ability.

  8. #8
    I can't find it at this moment (advanced search is still not working ), but I could have sworn I saw a dev post recently describing the significance of the various orbit positions, and in addition to owner ships, fleets, orbitals, opponent ships, fleets, he also mentioned orbitals that don't belong to the planet owner.

  9. #9
    The bottom left position of a celestial body is the "Other" orbitals position. Before beta it was possible to drop certain orbitals, like a JumpGate at an enemy owned spot, but that ability is no longer present.

  10. #10
    I've had a brief look at this. First there was definitely a bug at work here, as the planet seems to have only being doing partial damage against the attacking fleet. Since the other player attacked first, his first strike took out quite a few ships. This reduced the response and let him get off a large second strike as well before his ships started vanishing. After your ships were gone the planet killed what was left of his fleet albeit more slowly than it should have.

    I'm looking into why the planet was not applying full damage to the targets in this case.

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