Yes, though that number is a little squishy since different vessels move at different speeds so you also want to figure that in. For a Freighter the optimal distance is 20. Also, yes you'll need a good stock pile of CO / RO to maximize your return.
Yes, though that number is a little squishy since different vessels move at different speeds so you also want to figure that in. For a Freighter the optimal distance is 20. Also, yes you'll need a good stock pile of CO / RO to maximize your return.
Hmm so is it the time traveled or the distance traveled?
But according to your formula, all u need is a maximum of 10k total resources between two players to teals 5000 resources per player. That is with no skills applied.
Unless I'm missing something, this equation does not actually work.
Lee could you take a second look at the equations provided? Thanks
It's distanced traveled, and the number 20 isn't actually squishy - I was jumbling optimal route distances with optimal trade distances. (which aren't squishy either but for whatever reason I jumbled that bit.)
Anyhow, was that the main error you were referring to or is there something else?
Ok I'm going to write out a total value based on your formula by using harvester with 1500 cargo;
(1500*14)/10=2100 < 2x cargo hold = each player gets 1050 resources if their total planets resource value is at least. (skills set as 0)
Now I did an actual test with the same credentials. Harvester traveled over 14 sectors with combined planet value set at ~50000 and only obtained 277 CO.
I would appreciate if you could answer few more questions:
At which point in trade does the system take in the planet information? (with the constant building, resources often fluctuate)
What constitutes 1 complete trade rout? (is it a round trip or just a trip from player A to B)
At which point do players get a trade bonus? (do players get resources simultaneously or when the ship docks at their planet?
Thanks again Lee, you input is greatly appreciated. We will build you a statue
Not sure I understand the questions but:
1. At the time the trade occurs, the resources at that instant
2. A- B and the B-A leg
3. At each end. which bonus is applied depends on whose planet the ship is in orbit around
Tell me if this is correct:
Given:
Ship - harvester - 1500 cargo
Distance - 20 sectors
Contract Management Skill - 9
Other players Counterfeiting Skill - 0
Solution:
Total Value - (1500*20)/10 = 3000
Subtotal Value - (3000/100)*(50-0)+((3000/2)*1.9)) = 4350 ore which further split between CO/RO
Ok, I figured out what my error was - it's Total Value: (cargo capacity * distance) / 27 not /10. I copied that information out of my original design notes but then we adjusted that value once we started testing it in game.
Omg that's perfect! I actually just tested it with a 20 sector run and got 1105 CO. The formula spits out a 1111 CO, it's not exact but pretty damn close!
The last thing we need to settle now is the RO and CO gain. My planet has 73k CO and 2k RO, now I imagine that I should have gotten at least 1 RO based on the formula. But all I got was pure CO.
I'll test more and crunch the split formula.
PS: I was trading with a player that has no RO.