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Thread: Combat System

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  1. #1
    Well, I assume there are modifiers to this system based on ship type, etc., as implied by the description of fighters and a couple of other ships and techs. Tsagoth mentioned a damage mitigation aspect to the equation, I'm guessing in some cases it is possible for a ship to "miss" the target (ie. in capital ship vs. fighter scenarios). One would hope there are at least some modifiers/randomness thrown in, so that combat isn't such a deterministic "rock-paper-scissors" affair.

    Also, that would leave the door open to features like "hero" ships that have unique bonuses, etc.

  2. #2
    Quote Originally Posted by JetJaguar2000 View Post
    I'm guessing in some cases it is possible for a ship to "miss" the target (ie. in capital ship vs. fighter scenarios).
    There are no misses. For some situations there are skill-controlled opportunities that appear that might not be used, but I don't count those as misses. If something gets a shot off, it will land, even if it only does 1 damage.

  3. #3
    That's true, I suppose I did forget to take into account any modifiers that may be in place. Well, that makes me feel a little better about the Trample Function at least. I'd still like to see how the formula works for combat on all ships and their modifiers/mitigators. I think it would help paint a clearer picture as to how best utilize your fleets.

  4. #4
    Jet, try your destroyer run again.

  5. #5
    Quote Originally Posted by Tsagoth View Post
    Jet, try your destroyer run again.
    I will assemble an identical force (9 destroyers), it'll take me an hour or so to get them in to position. Will post again with results then.

  6. #6
    Quote Originally Posted by JetJaguar2000 View Post
    I will assemble an identical force (9 destroyers), it'll take me an hour or so to get them in to position. Will post again with results then.
    P1860 appears to be yours with the loss of 3.

  7. #7
    SomTsagoth, how are Fighters supposed to help take on a Capital Ship?

  8. #8
    Triple damage, although I have to say we never really had much in the way of Capital ships fighting so it's a bit unknown how viable they are.

  9. #9
    Ohhhh ok, so they actually do 12 points of damage per round to a Capital ship, interesting.

  10. #10
    Yeah, took me longer to set up than I thought and couldn't get back on for a while, but yes, the attack worked. Thanks for getting that worked out for us!

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