It was the first consideration, but with the current architecture it is impossible. The game server doesn't know who the players are that will be joining. Changing the launcher and the game server to do that would be a lot of work. We also considered just assigning them to me, but that introduces a different set of issues. So turning them invisible seems like the best solution for the least development effort. There's only me server-side, and new code has to compete with fixing serious bugs, so if we want a new feature, right now it has to require little time or it won't happen.

Having to redo our entire payment system twice in the last couple of months put a lot of things on the backburner.