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Thread: Upcoming change regarding homeworlds for missing players

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  1. #1
    Real User ravenzachary's Avatar
    Join Date
    Apr 2011
    Location
    Portland, Oregon, USA
    Posts
    145
    I think the invisible planet solution is a mistake. If a player doesn't join shortly after a game forms, they may die, because a nearby player could take the planet. The reason a game has a start is to get players to join at a specific date or near that date to start playing.

    I don't think any player would have the power to take another player's system for a week (can't you give home worlds unclaimed a higher pop for defense?). If you don't join in a week, then well, your loss.

  2. #2
    Quote Originally Posted by ravenzachary View Post
    I think the invisible planet solution is a mistake. If a player doesn't join shortly after a game forms, they may die, because a nearby player could take the planet. The reason a game has a start is to get players to join at a specific date or near that date to start playing.

    I don't think any player would have the power to take another player's system for a week (can't you give home worlds unclaimed a higher pop for defense?). If you don't join in a week, then well, your loss.
    You can't take their homeworld, but you can easily take all their outposts in far less than a week, and showing up to start the game with a colony and 0 outposts would not go well for them.

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