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Thread: Outpost Atk/Def

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  1. #1

    Outpost Atk/Def

    This one question that I can't get a clear answer for! Lol
    What is Atk/def of an outpost? And does a planet type have any impact on it?

  2. #2
    I believe it is 11/35 and no, the planet type has no effect.

  3. #3
    Real User ravenzachary's Avatar
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    It's quite easy to take an opponent's mining colony, but then again, your opponent can do the same. Sparring over mining colonies might bring a quick sense of victory, but it creates a long-term headache with very little gained by either party.

  4. #4
    Quote Originally Posted by Tsagoth View Post
    I believe it is 11/35 and no, the planet type has no effect.
    Thanks!

    By the way, you guys need to fix the effect when a player takes over an outpost with a colony ship. Prompt a war declaration! Because right now the outpost looses without the battle and the player is still in the peace status.

  5. #5
    You don't change to war status until you attack him twice.

  6. #6
    Tsagoth, I've noticed this as well. I've attacked someone 5 times in Aruru and my relationship status did not change. I had to physically change it to War myself.

  7. #7

  8. #8
    Real User ravenzachary's Avatar
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    This sounds like a bug. Did you report it? During beta, the 2x attack rule flipped the status automatically.

  9. #9
    Good to know about the status flip. But what about my units not fighting back during an attack?
    Maybe that causes a lot of the issues where players loose their planets to a harvester, because planets are not defending them selves?

  10. #10
    The patch a couple days ago should have fixed planets not fighting back. If you know otherwise, submit a bug with an SS of the planet, tell me the server and roughly when it happened. I can then go pull logs and play the fight back.

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