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Thread: ok, this is embarrassing but....

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  1. #1
    I just leave the harvesters set to the planets. Like I said, they'll keep harvesting as the planet keeps generating resources.

  2. #2
    Quote Originally Posted by BooDro82 View Post
    So I need to keep an eye on the planets..and when they are drained move the harvesters to a new place?

    Yeah this could be a manual lol.
    It has helped me tremendously!
    If you're hurting on your Object count you can use one harvester per colony system, but that requires ALOT of micromanaging. And believe me, I mean a lot! But if you can spare it, and I suspect you can, as the 'ole RTS "Rush" doesn't really work in this game, you should keep one Harvester per outpost. It makes your life a lot easier.

  3. #3
    If i build a colony, but it doesnt have the population for a factory yet....can i deliver ore to it or do i need to wait for my first factory?

  4. #4
    Quote Originally Posted by BooDro82 View Post
    If i build a colony, but it doesnt have the population for a factory yet....can i deliver ore to it or do i need to wait for my first factory?
    You can star transporting ore there right away.

  5. #5

  6. #6
    Hope you don't mind, I might tack on a few questions to this thread:

    - One of my planets shows 0u / +0u. Is it possible for a planet to never replenish anything and be completely out of resources?
    (Update: Validated with Leedots information: It is Jovian, and I have no skills to harvest)
    - Can small harvesters deliver to resource harvesters as their destination (I suppose this is something I should test but I havent yet had time to build a larger one yet)? Even more so, is a small harvester capable of doing everything a resource harvester can but is just a lot slower and carries a lot less or is there things that it cant do?
    -Since I haven't been in combat yet, do my ships have to be near a planet to defend or will they defend the entire sector if an enemy enters that sector?


    Thanks again to everyone on these forums. I've gone from completely bewildered to only slightly bewildered
    Last edited by Eslosh; 06-05-2012 at 03:15 PM.

  7. #7
    @Eslosh not at all!! i hope this forum helps others as much as it has helped me. ask as many questions as you like.
    welcome and good luck. this thread has helped me tremendously. this is the first time i have played a game of this type and had NO clue what to do.

  8. #8
    Hi Eslosh -

    - Umm.. no, it shouldn't be. Planets won't produce RO unless you have advanced materials collection and not every planet produces both RO / CO but they all produce something. If your planet isn't producing anything at all let us know and we'll take a look at it on the server. My guess though is you have a gas dwarf / jovian planet which only produce RO and you haven't researched advanced materials collection.

    - No, you can only set planets as your source / destination. Small harvesters can do everything regular harvesters (or cargo ships or freighters) can do. The two main differences between all trade related ships is their speed and how much cargo they can carry.

    - Your ships will only defend the planet they're located at.

  9. #9
    Junior Member dbresson's Avatar
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    What a great thread! I appreciate all the great answers on here! I've learned a whole lot!

    I have two more newbie questions to add:

    First: I've read here about the harvesters draining the ore from a planet faster than the planet can churn it out. Does anyone actually know the actual rate in time that these harvesters take ore from a planet (and if you do, does it differ with the different harvester ships)? Just curious.

    Second: I've been working on stuff in my tech tree. What are the different ranks for for each tech? For example, if I just trained a specific tech, and it's now Rank 1/9 - if I train in again it'll be 2/9 and so on, all the way to 9/9. Does the "special ability" this tech gives me get better with each rank or something? What does the rank mean?

    Thanks for the help all! And thanks to Zarksoft for a great game!

  10. #10
    Quote Originally Posted by dbresson View Post
    What a great thread! I appreciate all the great answers on here! I've learned a whole lot!

    I have two more newbie questions to add:

    First: I've read here about the harvesters draining the ore from a planet faster than the planet can churn it out. Does anyone actually know the actual rate in time that these harvesters take ore from a planet (and if you do, does it differ with the different harvester ships)? Just curious.

    Second: I've been working on stuff in my tech tree. What are the different ranks for for each tech? For example, if I just trained a specific tech, and it's now Rank 1/9 - if I train in again it'll be 2/9 and so on, all the way to 9/9. Does the "special ability" this tech gives me get better with each rank or something? What does the rank mean?

    Thanks for the help all! And thanks to Zarksoft for a great game!
    The time it takes a harvester to harvest the available ore on a planet is dependent on a few factors, 1) How far away from the destination planet the Harvester is, ie: Length of round trip route. 2) How much ore the Harvester can take in a single load, and 3) How much ore that planet makes per hour, which is the +# you see in the planet info or when clicking on a planet that you own.

    If an outpost is in the same sector as the destination planet, one small harvester can pretty much clean out a mining outpost and keep up with the hourly rate at which the planet is producing. At that point, you can just assume you are receiving the full amount per hour the planet is capable of producing. Hope that helps.

    And for your second question, see my post above this one.

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