Results 1 to 10 of 16

Thread: Tech vs. Production

Hybrid View

  1. #1
    Real User ravenzachary's Avatar
    Join Date
    Apr 2011
    Location
    Portland, Oregon, USA
    Posts
    145
    Good points.

    Three simple ideas for consideration:

    1) Make Outpost Ships more expensive.
    2) Create an orbital like Shipyards that limits planets you can control. Unlike Shipyards, don't cap it at 10 of these (only limited would be 1 per colony). For every one of these new orbital types, allow x number of planets to be managed, whether they are colonies or outposts.
    3) Allow x number of mining outposts to be managed per colony.

    As someone who wants to play for 5-10 minutes per session, three times her day, I too want to cripple the land grabbing strategy I put forth.

  2. #2
    Jet - In the planet defense thread we mentioned that we'll be nerfing the population growth rates pretty significantly with the next server update. Unmodified Terran Planets will take about 7.5 days to hit 400mu


    And yes, the fact that you don't actually loose any resources when you build a colony ship / outpost in the long run probably doesn't help.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •