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Thread: Combat Revisions

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  1. #1
    I don't see an issue with "probe spam". You would only do this is you couldn't build anything better (due to limited object count), and from my experience I'm maxing my object count with cruisers by day 3. If someone needs to defend against that, and all they can build are probes, all the more power to them.

  2. #2
    Quote Originally Posted by catswift View Post
    I don't see an issue with "probe spam". You would only do this is you couldn't build anything better (due to limited object count), and from my experience I'm maxing my object count with cruisers by day 3. If someone needs to defend against that, and all they can build are probes, all the more power to them.
    A moderately wealthy player would have no difficulty dismantling a chunk of his harvesting fleet and building dozens or hundreds of probes to accompany his attack fleet for a major invasion, then destroying them all and rebuilding harvesters/cargo ships. Probes can also be made very fast, so if combat takes any length of time, planets could keep chairing them out. Also, because you're maxing your count with cruisers doesn't mean other people are (I am not), nor does it mean you would under the new system. All you need is a couple of large ships, and many probes, and you have a good chance of surviving and winning every battle. Your probes take most of the damage, and you can rebuilt them almost instantly at negligible cost.

  3. #3
    Probes can also be made very fast, so if combat takes any length of time, planets could keep chairing them out
    This is a separate issue which will need to addressed, thanks for bringing it up. Planets in combat should have their production queues halted while the planet is in combat (after all, the colonists are busy earning the ATK points per m). It won't stop the dedicated player from flooding ships in from other planets, but at least then it requires dedicated micro-management to pull off.

  4. #4
    A little off topic, but I would like to see a summary of my attack and defense for each planet. Right now, I don't know how much I have and it can change depending on what is in orbit.

  5. #5
    2pour - We'll look into including that information when we rework the local planet menu to include more detailed information about a planet's income streams.

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