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Thread: Some questions

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  1. #1
    Quote Originally Posted by Xexist View Post
    How does one start accumulating ore in the millions (billions?)

    I mean tech for like an extra 10% resources for 1 planet if I put up a factory or whatever seems kinda weak? Or does it make more difference than I anticipate?
    Many techs are largely pointless right now. Power Generation, for example, hardly feels worth it compared to Advanced Materials Collection. The bonuses are too small to be worth the time, especially in the early game. I have been ignoring Power Generation and Planetology lately, until I am convinced that they do something valuable.

    Also, as a Trader you shouldn't need to learn too many ranks of Advanced Materials Collection before working on your military capability, since you gain resources so much faster than everyone else anyways. Once you reach some kind of equilibrium in terms of being able to defend your assets, then you can start pumping those up.

  2. #2
    Quote Originally Posted by JetJaguar2000 View Post
    Many techs are largely pointless right now. Power Generation, for example, hardly feels worth it compared to Advanced Materials Collection. The bonuses are too small to be worth the time, especially in the early game. I have been ignoring Power Generation and Planetology lately, until I am convinced that they do something valuable.

    Also, as a Trader you shouldn't need to learn too many ranks of Advanced Materials Collection before working on your military capability, since you gain resources so much faster than everyone else anyways. Once you reach some kind of equilibrium in terms of being able to defend your assets, then you can start pumping those up.
    Im not actually a trader. I just want to start ranking in fat coin so I can spend it

  3. #3
    Quote Originally Posted by Xexist View Post
    Im not actually a trader. I just want to start ranking in fat coin so I can spend it
    As of right now, that won't happen as a non-trader. I believe they are working on a major overhaul of the economic system that reduce the trader's monopoly on resources, but who knows when that's going in. I'm pretty convinced it isn't even possible for a Warlord to afford its end-game ship. The researcher fares a little better, but the trader still dominates in that department.

    Also, keep in mind, Ningal is over a week old now. Assuming you've actually been playing regularly, at this stage you should have a lot of techs researched (you know you can queue up a bunch at a time, right?), and definitely something in the combat or fleet categories. You could maybe get away with delaying combat skills if you started in an uncontested area, but by now a lot of people are going to have big fleets of cruisers, and possibly better if they are focusing on combat. You may also have an aggressive neighbor. There is no point focusing exclusively on resource boosting stuff if you're not going to be able to defend your resources.

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