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  1. #1
    You really can't fault the Devs for the failure of the "closed" beta either. Apple only gives out 100 Keys and of those 100 Keys, only 20-30 people consistently played in the beta. This game is truely something that has never been attempted before on an apple mobile device, or any mobile device for that matter. So it's important to keep that in mind when filing complaints. And believe me Cerberus, I was one of the first people to freak out when Aruru was Coldstarted on accident. The Devs learned from that mistake and no Server since has been Coldstarted. Unfortunately now they are dealing with another loss of gameplay data (and time units per player). I'm hopeful the Devs will learn from this mistake (be it buying larger HDD platters, or never buying Seagate Enterprise HDDs) Whichever the case may be, I'm confident they'll make sure it never happens again.

    Of course there will always be more unseen issues which arrives. Hopefully they have the player base and the income to get backups for their backup RAIDs.

  2. #2
    Quote Originally Posted by ChickenHawk07 View Post
    You really can't fault the Devs for the failure of the "closed" beta either. Apple only gives out 100 Keys and of those 100 Keys, only 20-30 people consistently played in the beta. This game is truely something that has never been attempted before on an apple mobile device, or any mobile device for that matter. So it's important to keep that in mind when filing complaints.
    Oh, I understand that, and it makes sense for some things. For instance the trader win conditions - it'd be hard to test and balance correctly with only 20-30 players in a beta test. That's one of the things that's quite understandable and I'm sure will get fixed. Same for server issues from the influx of players when the game went live etc. Something like the object count limit not working...is something I'd think someone would have noticed, given that I found it probably 10 minutes into the game...

    I'm not sure that's even possible the way the game is set up. They already had to rewrite their code twice to get Apple to sign off on the release of this game. If it is possible, that would definitely help ease the worries of new players. I'm hoping this game does amazing, makes the Devs a lot of money and in turn makes Apple a lot of money. That way, Apple may be a little less stringent on future games of this scale and allow for proper beta tests.
    I believe IAP prices at least can be changed without republishing the app (I'm not sure about that, and not necessarily what I'm suggesting). I know they can add time to our existing subscriptions (as they have been), I'm basically just wondering if they could set it up server side so when a new character/account is created it's given 30 days free time or whatever (basically like the month free people wanted originally). I understand why they didn't do a month free trial in the first place (and I agree, 2 buck subscription vs 2 buck game with a month free, works out about the same), but it might be worth it until the next update comes out if it's possible.

  3. #3
    Quote Originally Posted by ChickenHawk07 View Post
    This game is truely something that has never been attempted before on an apple mobile device, or any mobile device for that matter. So it's important to keep that in mind when filing complaints.
    Well, that seems debatable, actually. For example, I'm currently playing another game which has been around since 2010 that is not only available on iOS devices, but also Android (with everyone playing against each other)... it has (many) multiple servers of games going simultanteously... thousands of players on each server... it has a large map... it has resource gathering... building of large armies... battles.... upgrading.... chat... alliances... leaderboards...push notifications... in-game email... etc. All of which function as they should, and with screen tabs which are easy to read and figure out. Of course, it's not space-themed, but still, you have to admit that all similar functionalities (plus some) are there, so it is possible and has been done before.

    Why is why I have hopes that this game will eventually evolve and get the wrinkles worked out and become quite awesome.

  4. #4
    Quote Originally Posted by Wrath View Post
    Well, that seems debatable, actually. For example, I'm currently playing another game which has been around since 2010 that is not only available on iOS devices, but also Android (with everyone playing against each other)... it has (many) multiple servers of games going simultanteously... thousands of players on each server... it has a large map... it has resource gathering... building of large armies... battles.... upgrading.... chat... alliances... leaderboards...push notifications... in-game email... etc. All of which function as they should, and with screen tabs which are easy to read and figure out. Of course, it's not space-themed, but still, you have to admit that all similar functionalities (plus some) are there, so it is possible and has been done before.

    Why is why I have hopes that this game will eventually evolve and get the wrinkles worked out and become quite awesome.
    I suppose it's possible, but I wasn't aware of another game out there that had a monthly fee without IAP freemiums. There's one that I think I might have seen (something like middle ages or knights and magic... I don't know). In the end we don't (well, I don't) know if the game you're referencing is a Port. If they simply ported a PC game over to an iOS and Android platform it isn't the same as building a game from the ground up to run solely on an MMO's Monthly subscription base. It could be a ground floor game, but I somehow doubt it, unless they're a major developer.

  5. #5
    Oh and Vander, Zark just posted in the Future Changes thread and said they're converting everyone to free status. But I think that only address everyOne who has already joined and paid their $2. But in the end, it should work out the same for n00bs as well. They'll pay their $2 just like the rest of us and then convert to free status until the game is running as intended. If someone really feels slighted, they'll just have to get Apple to issue them a refund

  6. #6
    Quote Originally Posted by ChickenHawk07 View Post
    Oh and Vander, Zark just posted in the Future Changes thread and said they're converting everyone to free status. But I think that only address everyOne who has already joined and paid their $2. But in the end, it should work out the same for n00bs as well. They'll pay their $2 just like the rest of us and then convert to free status until the game is running as intended. If someone really feels slighted, they'll just have to get Apple to issue them a refund
    I saw that. My worry was just getting a bunch of angry people who pick it up and pay for it then start ranting or leaving bad reviews because of known issues. Either way, we'll see. Looking forward to the incoming changes

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