Page 2 of 7 FirstFirst 1234 ... LastLast
Results 11 to 20 of 61

Thread: Current Active Servers

Hybrid View

  1. #1
    Quote Originally Posted by JetJaguar2000 View Post
    Once again, I am willing to concede that maybe this game is not for me, if that's what it's about. At first I thought this game was going to blow Starbase Orion out of the water, but now that I've played through a couple of games, I realize it is much less strategic and interesting. That's a shame, because it seemed to have a lot more promise than that.
    I never expected it to do that, they're pretty much two completely different types of games, both 4X but vastly different implementations. Also, I'm too big a fanboy of SO for anything else to replace it without being SPECTACULARLY good (and a similar style game, or else I'd probably just play both, as I am with Empire). I still think Empire has the promise to be a really good game, but it does still need some work...

  2. #2
    Quote Originally Posted by JetJaguar2000 View Post

    The game right now is not a game. It's purely a race to see who can build a colony-killing fleet first. There are no interesting strategic or tactical decisions that lead up to this outcome, it is entirely about claiming as many worlds as possible, which means meticulously ordering probes and outpost ships around, which is boring and caters to the guy willing to sit there and do that.
    Im with you. Nothing interesting happens. Just building a big fleet researching an claiming homeworlds. got 2 in mammetum and owning most of the sector. now im just waiting for research to finish. no interaction with other players. empty channels. its getting boring after one month as nothing really happens. maybe ill try another server but i will not buy another month this time. ill give it another try in some months

  3. #3
    Quote Originally Posted by JetJaguar2000 View Post
    The game right now is not a game. It's purely a race to see who can build a colony-killing fleet first. There are no interesting strategic or tactical decisions that lead up to this outcome, it is entirely about claiming as many worlds as possible, which means meticulously ordering probes and outpost ships around, which is boring and caters to the guy willing to sit there and do that.
    Once again, I am willing to concede that maybe this game is not for me
    That is very simplistic, shallow and ultimately false view of the game. The game is a race for win but not who can build a colony-killing fleet first. Limited resources, limited number of objects which one can build force smart player to optimize his decisions along the path to the victory. Just building a colony-killing fleet will not guarantee you the win. Do you have to use probes? Yes! Should you expand if you can? Yes!
    Is that boring? Is working 8 hours per day boring? Is driving the same car for 5 years boring? Is raising your children for 18 years boring? Is having same parents for 50 years boring? It may be… for some people but not for all.

  4. #4
    Quote Originally Posted by SG7 View Post
    That is very simplistic, shallow and ultimately false view of the game. The game is a race for win but not who can build a colony-killing fleet first. Limited resources, limited number of objects which one can build force smart player to optimize his decisions along the path to the victory. Just building a colony-killing fleet will not guarantee you the win. Do you have to use probes? Yes! Should you expand if you can? Yes!
    Is that boring? Is working 8 hours per day boring? Is driving the same car for 5 years boring? Is raising your children for 18 years boring? Is having same parents for 50 years boring? It may be… for some people but not for all.
    Well said! And true.

  5. #5
    This is the last statement I'm going to make about the game here:

    I think your view of the game is distorted by the amount of time you have put in to it. Like ChickenHawk, you have invented a narrative about how the game plays that is far more nuanced than the game itself.

    You are practically making my argument for me. Because of the timed nature of everything you can do in the game, you can more or less plan out your entire strategy before the game even starts. The only variables introduced by the game itself are your initial proximity to resources, which arguably just averages out over the course of a game, and whether you start near one of the other aggressive players. The latter is rendered pretty meaningless too, because of the "winner take all" nature of combat and colony killing. Either you build the bigger fleet and you win, or they do and they win.

    I doubt there has been any protracted wars between the "serious" players. I think you guys play with this mentality of avoiding all conflicts you aren't guaranteed to win, on the basis of "mutually assured destruction." I think you would argue that there isn't actually anything worth fighting for in the game; the trick, as Raven posted all those weeks ago, is to just claim as much space as possible without pissing any other "serious" players off. The clueless chaff, like myself, you can just steamroll in to oblivion. I know that I have evidently wasted time in pointless battles when I should have just been looking for more empty systems.

    Anyways, again, I concede that this game might not be for me. The experience is so homogenous that it becomes frankly boring. There are not enough interesting variables. It's like playing a spreadsheet. I think you will find that most players will come to the same conclusions. We're one month in, and the game has already been "min/maxed" by you and a handful of others. I really think most people are not interested in playing like that, but time will tell.

  6. #6

  7. #7
    I'm a total achievement whore, so if you give me medals or achievements, all the better! I'm definitely into the idea of getting rewards (even just digital symbols on this forum!) hell, add a special chime like the Xbox "Achievement Unlocked" and I'll be even more hooked that I already am.

    I know they're actively working on a better combat mode. Apparently all combat will play out over a timespan of 30 minutes. So it will no longer be instantaneous and people will be able to call out for reinforcements or help or retreat. I'm sure you'll get a lot of what you're hoping to get. I know they have pretty much solved the land grab issue with some kind of orbital that limits the amount of planets you can control at one time. So upgrading that will be necessary in order to build more colonies or outposts. (not sure about outposts)

  8. #8
    Oh and there sort of is a basic "Leaderboard" in each server. Clicking on someone's name in the War status portion of the game and clicking on "Details" gives you their score in that server. (usualy delayed). compare to your score by doing the same thing and you can judge how well or poorly you are doing.

  9. #9
    What the hell is this I just pay for the game and the only open server is aurur and it doesn't let me join it? So I am paying for a game I can't play?!?! Fuck this you lucky bastards were able to rip me off but that's all you get is $2 I'm going to Order&chaos, it's better then this steam pile of crap. Although if there would be permanent servers like ogame where you build up and try to become the best of the best out of millions of others then I'll pay the fee to play due to the graphics and fairly neat play style, but temporary servers till some one wins and start over, fuck that.
    Last edited by Jason Proulx; 07-20-2012 at 02:20 PM. Reason: Correction

  10. #10
    It was a coordinated attack Jet, as Pasrons and I both began attacking your colonies in concert. It took planning and timing. That's another thing that makes this game so awesome, the political back room deals that go on. I had been feeding him into on you for a long time. Try to find another game on iPhone that gets even remotely close to this one, and I'll pay for your wasted $2. And yes, I say you don't know how to defend your colonies. You and I only had a loose alliance, no Protection guarantee or trade routes were established. So for you to ignore Defense Orbitals and Advanced Orbitals, which cost Zero RO to produce, was foolish. The game offers so many possibilities. There's a warlord out there in Ningal, Alzalhimer, or something like that, who has almost 2,000,000 points. You had something like 500,000... So it's obviously possible to be successful as a warlord.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •