As a company we don't really believe in things being impossible, though they may be very difficult, or anything being completely out of the question. It's all a matter of weighing the pros and cons of a given choice. In the case of a MoO2 port it would really depend on a number of factors a few of which would be what terms Atari would want for making use of the license / assets, etc. in addition to our own bandwidth as a company to take on the project vs. starting new projects.