In order to fully test the new combat mechanic I'm putting up a new server for everyone to play on for a while. Once I'm sure that everything is working right, the new code will be rolled out to the other servers.

To make things easier, a number of game mechanics are changed.

- You get all skills when you log in
- All players are Warlords
- Anything builds in five seconds
- All ships have a five second travel time between sectors
- All homeworlds start with a modest stockpile of minerals
- Time between combat rounds is five seconds, not 30 minutes

As a test server, Zabada may come and go. I will be monitoring the logs during daylight hours and if I see problems, then I'll take the server down to diagnose and fix it. If necessary I may also coldstart the server if something happens that corrupts the database.

A new client is not being released just yet, as we are still working on the subscription issues. This means that the local database information for the ships is incorrect. I have posted the new construction values and attack/defense numbers for the various ships below.


Shipname CO Cost RO Cost Defense Attack Targets Total DMG Initiative
Fighter 600 0 1 5 1 5 7
Destroyer 1100 0 10 1 1 1 1
Cruiser 3000 270 20 10 1 10 5
Battle Cruiser 9000 810 40 10 5 50 5
Battleship 12000 1080 80 4 10 40 4
Dreadnaught 35000 3150 200 150 1 150 1
Super Dreadnaught 140000 12600 400 200 5 1000 3
Monitor 320000 28800 1200 2000 1 2000 1
Planet Killer 480000 43200 2500 700 1 700 1
Orbital Energy Beam Array 2700 0 60 75 1 75 5
Orbital Missle Platform 7200 648 240 12 10 120 1
Mine Field 3020 181.8 1 2 50 100 10