Right, but you're talking about a weapon built to destroy whole planets in one shot, versus a capital ship that could probably land in one of the Star Destroyers Bays. I can understand a planet having a crap ton of ground bassed batteries, but it still doesn't explain the Trample function. Damage shouldn't domino. There should be a formula for each ship that takes into account how many weapons they have and for ease of calculation make each weapon deal the same amount of damage, and apply that to the opposing force. It made sense when Lee originally stated that 1 super capital could be overwhelmed by a bunch of smaller attackers. That's the function Fighters are supposed to play in this game, getting in close where the super capital main guns can't be brought to bear on them, and relying on their small anti-fighter weapons. As it stands right now, Fighters have a base ATK value of 4 and no Defense rating. So if that is the case, any ship attacking a fighter group could kill an infinite number of fighters, because there is no defense to subtract from the Base ATK of the Dread. Even if they had a base Defense of 1' a Super Dread could one shot 200 fighter groups if they attack first. If its simultaneous then it would take 62.5 fighters to destroy one Ship with a defense of 250.