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Real User
Good points.
Three simple ideas for consideration:
1) Make Outpost Ships more expensive.
2) Create an orbital like Shipyards that limits planets you can control. Unlike Shipyards, don't cap it at 10 of these (only limited would be 1 per colony). For every one of these new orbital types, allow x number of planets to be managed, whether they are colonies or outposts.
3) Allow x number of mining outposts to be managed per colony.
As someone who wants to play for 5-10 minutes per session, three times her day, I too want to cripple the land grabbing strategy I put forth.
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