I'm not sure to what you are referring. What mechanics ? Zabada is running fast because I don't want to wait three weeks for people to be able to build Dreads to see if they work. There's no intent to actually change the real servers to that sped-up state. Same for combat. Each round runs 10 seconds apart. In reality that will be 30 minutes apart.
If you guys want, I can easily remove the fast travel, fast build and put combat back to the 30 minute intervals.
I thought you were thinking of changing the game to that style of quick build times.
No, not at all. Zabada is strictly a one-off meant for testing the new combat system. It's only going to be up probably for a few weeks and then I will push the changes to the other servers. Games that are currently running will not change, but new games will launch with the new combat mechanics. We'll hopefully push the new client at the same time.
I have halted game launches for now while the testing on Zabada is active. Once that's complete, I'll enable the launcher again.
I really enjoyed testing on Zabada. I'm kind of in a bind because I over built and destroyed units wasting tons of precious resources since I didn't know of the change in unit costs. But It was fun while it lasted. Now to find a way to compete in the hard environment.
I was looking at something else and I noticed that the combat email doesn't even work. So I'm working on that tonight and trying to fix why you can't attack the aliens, although initially it looks like a client bug.
Yikes… don't fix that bug too fast. It'll slaughter all my CO buildings...
Crap… just logged on and saw I have 28 messages. Apparently I just got rocked by Aliens.
Congrats, you fixed it!
Effectively my CO production is eliminated… hehe I was taking advantage of the center.. well it was good while it lasted.
Ok, I've fixed a few things tonight. Still an issue that you can't attack those guys in the middle, but if they see you enter orbit they should say hello now.
Well not quite. I still haven't quite figured out where the fault lies as to why you can't attack. I know why it fails, but it's not clear if it's the client or the server that is the source of the bad data. And now I see there's a bug with the email, it says (null) on the sender which is another symptom of the can't attack bug. Z and I need some FaceTime to see what's going on here.