Accounts
- You should no longer be able to create an account with either a blank
username or a blank password field.
Game Updates
Skill training times were -not- reduced as previously announced.
- When renaming an object, the minimum name length is now 4 characters.
- Names longer than 20 characters should no longer be possible.
- Starting resources have been severely reduced.
- Star/Planet rotation speeds have been reduced.
- All ships warp speeds reduced -significantly-. Subspace speeds unchanged.
- Resource regeneration modified such that resources spawn more frequently but in lesser amounts.
- Harvester load/unload base time increased to 60 seconds.
- Capital ships (Dreadnaught and larger) now have the innate ability to Jump.
Maximum ships per player remains capped at 1000. However players now are also limited
by the number of owned shipyards. If a shipyard is destroyed, no ships are destroyed, but no new
ships may be built until there are again sufficient shipyards. Players may have up to 10 ships
without a shipyard.
The skill Basic Ship Handling has been changed. It now increases a shipyard's ability to handle ships by
+10 ships/rank.
The skill Jump Drive Operation now grants Battleships and Carriers the ability to Jump. The remainder
of the skill is the same.
The FleetHQ no longer controls the number of fleets which may be formed. The FHQ has no purpose at the
moment, while we consider for what it might be used in the future.
Two new ships are introduced: Mining Colony and the Small Harvester. The MC carries no colonists.
Planet claiming mechanics
- Only the mining colony ship or a regular colony ship can claim planets now. Both are destroyed on use.
- Unused homeworld systems can no longer be claimed.
- It should no longer be possible to claim planets with ships orbiting the star.
- Colonists deposited on Gas/Jovian planets will now be asphyxiated after planting the flag.
Combat
Players should now be able toharvestattack each other.
- Fleet combat is disabled.
Comments
The speed changes are quite drastic. We look forward to seeing how well (or not) this update
changes the gameplay. Speeds may well be further revised.
Due to the major changes to internal structures the server loading mechanism is
broken. In the event of a server failure, this means the universe will reset. We decided it
was preferable to put the server back in service and play, rather than wait for the extensive code updates.
This codebase has only had limited testing, so issues or server failure are a possibility.