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Thread: Strategies

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  1. #1
    Real User ravenzachary's Avatar
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    Apr 2011
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    Portland, Oregon, USA
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    Quote Originally Posted by adam__moore View Post
    Perhaps early detection of other homeworlds will allow a fleet of sappers - harvesters that deplete your neighbour's nearby resources limiting their expansion?
    I am worried about the sappers strategy on the casual player. This is where players who can put in two hours a day have a distinct advantage over the 20 minutes a day player. I'd like to see the two hour per day player have less power over the casual player.

  2. #2
    Quote Originally Posted by ravenzachary View Post
    I am worried about the sappers strategy on the casual player. This is where players who can put in two hours a day have a distinct advantage over the 20 minutes a day player. I'd like to see the two hour per day player have less power over the casual player.
    While there may be some things we could do, there are also limits. If someone doesn't log in until a week after the game starts, they are going to be seriously disadvantaged no matter what we do.

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