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Thread: Abbreviations including ore/currency

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  1. #1
    We need to work on distinguishing them better (possibly putting the active units in a different place) / improving user feedback but it will always give any new movement orders to an idle unit. If there is no idle unit it ignores the command.

    As for the probe it sounds like it's taking you to it's last known location but it's then moving again. You can cancel it's movement in the fleet listing to get it to stand still.

  2. #2
    Quote Originally Posted by Leedot View Post
    We need to work on distinguishing them better (possibly putting the active units in a different place) / improving user feedback but it will always give any new movement orders to an idle unit. If there is no idle unit it ignores the command.

    As for the probe it sounds like it's taking you to it's last known location but it's then moving again. You can cancel it's movement in the fleet listing to get it to stand still.

    Thanks, much appreciated.

  3. #3
    For in transit units, why not just throw an animation in that moves them a few pixels down (and autorepeats) to indicate the in transit state? That seems like a solution that would avoid having to do new graphics assets or have users forget which side of the sector means the ship is moving and which means it's stationary.

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